I think it was the max zoom-out. If I remember, I always felt like I was seeing too little of the battlefield - the view was always too close. So while a lot of features were pretty cool, I felt like I wasn't seeing enough at a time.
Exactly!! RTS games, particularly the original C&C, were originally about controlling armies across a landscape but as 3D engine crept the amount that you could see diminished. More focus was put on elite units and levelling up, whilst tactics were greatly reduced because you could barely see anything that was happening. Generals and AoE3 might have been decent enough games but the narrow aspect meant they were virtually unplayable... sure, some hacks are about that allow you to zoom out but the games weren't designed to be played like that.
Generals also moved away from NOD/GDI and Soviet/Allied towards a modern conflict, done in a very pro-US propaganda style... it was a disgrace to the franchise and the RTS genre. The problem was that is just wasn't Command & Conquer - it didn't have ANY similarity to the previous games and was just another generic RTS game. I had more fun playing Dark Reign 2. The original C&C was brilliant, whilst Red Alert was a decent enough sequel but I wasn't very impressed with Tiberium Sun or RA2 - they weren't bad games but they didn't have the same character about them. Despite going back to the roots and the great graphics I'm worried that the viewing aspect for C&C3 will be very limiting and that will cripple the game - sure the screenshots look nice but so did AoE3's and that played awfully.
What I express is only my opinion. I'm sure plenty of people liked Generals, possibly because of the gameplay but quite possibly because they didn't play the original much. It's the same with the Warcraft franchise - the original was amazing but each subsequent version focused on smaller battles and, for me, was a lot less enjoyable... yet Warcraft III is still very popular and widely regarded. The RTS genre is currently dead; I just hope something can revive it.
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