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Oct 2, 2006, 01:32
11.
Re: ... Oct 2, 2006, 01:32
Oct 2, 2006, 01:32
 
Generals also moved away from NOD/GDI and Soviet/Allied towards a modern conflict, done in a very pro-US propaganda style... it was a disgrace to the franchise and the RTS genre.

Personally, I thought the Generals universe was greatly amusing, particularly the depiction of the GLA. Anthrax? Check. Suicide bombers? Check. Hijackers? Check. Potentially offensive depictions of Arabs in general? Check. Highly entertaining stuff.

As for the camera zoom, it bothered me at first but you get used to it. As I mentioned earlier, the focus of the game is really on intense, highly involved battles and the camera zoom emphasizes this. If the camera were pulled back more, you'd be able to see too much of your opponent's movements, which would in turn create balancing issues for long-range and aerial units.

C&C3 looks very slick but I fear that it will be too defensively oriented. The engineer rush is back, meaning that walls are back too and the turrets in the current vids have been absurdly overpowered. Also, infantry is no longer produced individually but in squads, which means the player has less control over each unit. Less control = bad.

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