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Re: ...
Oct 1, 2006, 11:59
8.
Re: ... Oct 1, 2006, 11:59
Oct 1, 2006, 11:59
 
Turrets somewhat ruin most RTS games, anyway, at least multiplayer.

In my WC2 days my buddy was always alliance and I was always horde. He'd spend his time building an intricate main base, with a maze of walls and turrets at every junction. I'd be expansive, take 60-75% of the mines, and build a huge mass of ogres. We'd do this until we'd hit the unit limit. I'd then put my ogres just outside of his site, death and decay the turrets (which would make half his army run disjointed into mine, getting crushed) then charge in and pick the rest of, all the while bloodlusting constantly (often his units just in a clicking frenzy.)

The problem was that, if I didn't pick those turrets out with death and decay, I'd get torn to shreds. It would be impossible to infiltrate the base, given the unit limit and the exhausted gold supply. But I outnumbered him so heavily that he'd never manage to attack me.

We ended up having to make our own rules. I believe he conceded a three-turret limit in exchange for no death and decay. Worked for him, as I really spent a lot of time in that game building turrets near his guys, death and decaying his standing army, and having them run into my turrets before he could react. Worked for me, because I could no pulverize his base.


Rambling memories... haha.

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