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Oct 1, 2006, 05:33
6.
Re: ... Oct 1, 2006, 05:33
Oct 1, 2006, 05:33
 
Are you sure you are thinking of Command and Conquer?

Yup. Overpowered turrets, defensive walls, etc. Actually, I'm mainly thinking of RA2, which also had turtle-conducive destructible bridges. And since engineers could take over a structure instantly, you were forced to play defensively until you could build a large force of tanks and then just rush your opponent's heavily defended base. I don't remember too much of the older C&C games, but I recall them having a heavy emphasis on playing defensively. Generals, on the other hand, nerfed turrets, took out walls, removed destructible bridges and basically made your base far more vulnerable, making it much harder to turtle. That makes for a faster-paced, more intense game with constant battles all over the map.

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