Dipshit I played AC - I had a high level Battlemage. What exactly did AC bring to the table that was so innovative? What the subway? Buffing for ten minutes?
Ah, a Battlemage, that would explain your lack of understanding. You didn't even pay attention to the game did you? Here's a few innovations they made: no zoning (and a whole continent to traverse freely, topography willing), portal travel, free monthly updates (and thus a dynamic storyline, which didn't pan out as well as it could because Turbine was hijacked by idiots), a unique spellcasting system (terrible implementation but a good attempt at least), mob item drops with random stats (instead of categories of items with specific names and stats, ie EQ), no classes (templates instead, what a shame), exp-based skill raising instead of level-based, no arbitrary level cap (do you know why it was not aribtrary?)... I could go on. The main theme is, these ideas had great potential but were either poorly implemented or just broken later by the horrible live team they had. I started playing the game in early February of 2000, and the game was released in late 1999, so I played the game before Decal, OG/BM/Opal/etc., and I even got to play without sticky melee for a couple of weeks.
All I tried to say in my initial post was that AC had many innovations that have yet to appear in any mass-market MMOG. And then you came along and completely blew what I said out of proportion.
And as I expected someone that doesn't play MMOGs here to shit all over them for the ppl that do. Just another troll looking to make his candle brighter by blowing out everyone else's.
Haha, you calling me a troll, I love it. You made my day. Anyway, you have completely misinterpreted what I tried to say. Reading comprehension seems to be at an all-time low around here so I'm not terribly surprised.
This comment was edited on Sep 28, 02:01.