Ships Ahoy - Company of Heroes

THQ and Relic Entertainment Re-define Strategy Genre With Award Winning Company of Heroes offers news that Relic's World War II RTS game has shipped, modestly already referring to the project as award winning. The final demo for the game was released just last week (story), and here's word:
AGOURA HILLS, Calif., Sept. 12 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq: THQI - News) today announced that Company of Heroes(TM) from internal studio Relic Entertainment has shipped for Windows PC, taking the Real Time Strategy (RTS) genre to new heights with unprecedented graphic quality and revolutionary game-play. Beginning this week, gamers can experience what PC Gamer called "one of the best RTS games ever made" for a suggested retail price of $49.99.

"Company of Heroes is a next-generation Windows PC title in every sense, and has been one of the most anticipated titles, by press and retail outlets worldwide, since its award-winning debut," said Kelly Flock, executive vice president of worldwide publishing, THQ. "This week's launch enhances Relic's pedigree as the industry's leading RTS developer and establishes yet another premiere original franchise for THQ."

Company of Heroes has raised the RTS development bar to all-new heights, earning worldwide acclaim as one of the best strategy games ever made…
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35.
 
Re: Nice
Sep 19, 2006, 11:39
35.
Re: Nice Sep 19, 2006, 11:39
Sep 19, 2006, 11:39
 
Generally though I find it extremely suspicious when a site like IGN sports a huge ad campaign for a game and maybe even gets to host the demo/beta "exclusively" (or premiere at least) and then reviews the game.

The sites advertise a product then write a review for the same thing? What commercial press-venue doesn't do this?

34.
 
Re: No subject
Sep 13, 2006, 18:31
Ant
 
34.
Re: No subject Sep 13, 2006, 18:31
Sep 13, 2006, 18:31
 Ant
 
#13 -- haha! That's awesome. That's going to be posted on my site and to others.
Avatar 1957
33.
 
No CD Check?
Sep 13, 2006, 01:04
33.
No CD Check? Sep 13, 2006, 01:04
Sep 13, 2006, 01:04
 
I just bought this game (special edition DVD-ROM), installed it, and I notice that it does not do a CD check? If so, and I am not missing something, that is awesome - maybe publishers are starting to realize it is ultimately a losing battle and a stupid extra cost to them. (Dawn of War and Neverwinter Nights latest patch also remove CD checks.)

32.
 
Re: Nice
Sep 12, 2006, 22:26
32.
Re: Nice Sep 12, 2006, 22:26
Sep 12, 2006, 22:26
 
I agree with MrShoop. The rts genre is very contrived. However COH is pretty damn good for the rts genre that's so contrived. I think it stands above other rts games like it.

31.
 
Re: No subject
Sep 12, 2006, 21:33
31.
Re: No subject Sep 12, 2006, 21:33
Sep 12, 2006, 21:33
 
" I liked DoW but it seemed like a lot of people impressed by it never played Kohan:Immortal Sovereigns (which I like better). "

i said the same thing about Warlords:Battlecry in reference to Warcraft 3.
i thoughts Warlords was a much better game

i think it was from IGN that i read the demo preview where the reviewer said "i just couldnt believe it..etc.."
he was floored by the initial impact of the game. i agree

30.
 
No subject
Sep 12, 2006, 19:36
30.
No subject Sep 12, 2006, 19:36
Sep 12, 2006, 19:36
 
Damn didn't know there were demos out for this game, and it's already out. Remember first seeing it and thinking it was just Dawn of War with a WWII skin. I liked DoW but it seemed like a lot of people impressed by it never played Kohan:Immortal Sovereigns (which I like better).

Gonna check out the demos fo sho

29.
 
Re: No subject
Sep 12, 2006, 18:58
29.
Re: No subject Sep 12, 2006, 18:58
Sep 12, 2006, 18:58
 
i just played the demo for the first time.. fucking impressive.
the flanking, the tanks being actual tanks, the cover, the off-map support, the voices.. omg..i dont ever care for voices in a game--but this game has it perfect.
so far, i am really digging this demo and i will be getting the game no question.

this campaign dealy where i have to defend the 3 bridges.. awesome. got my anti tank folks out there, mortar teams, mg tents.. etc.
troop position actually means something in this game.. and damn if i didnt set a trap for their infantry... lured em a few meters in on the west bridge and then hit them from two sides.. pinned em down.

currently i have on RTS rotation:
Rise of Legends
Earth 2160
Battle for Middle Earth 2
Dawn of War: Winter Assault


28.
 
No subject
Sep 12, 2006, 17:22
28.
No subject Sep 12, 2006, 17:22
Sep 12, 2006, 17:22
 
Got it today. Awesome.

Avatar 13977
27.
 
Re: Nice
Sep 12, 2006, 16:53
27.
Re: Nice Sep 12, 2006, 16:53
Sep 12, 2006, 16:53
 
Where do you read your reviews then CJ? IGN puts up a ton of ads, even for games that they don't give good reviews for.

Well, thanks to Blue's popularity and people from all over the web submitting their reviews, we luckily have tons of sites to choose from, right?

I do even read IGN's reviews BTW and also GameSpy's and GameSpot's but I'd never base my decision to purchase a game on those sites alone. If I had to recommend one other site that is pretty good for reviews it'd be Eurogamer.net.

Generally though I find it extremely suspicious when a site like IGN sports a huge ad campaign for a game and maybe even gets to host the demo/beta "exclusively" (or premiere at least) and then reviews the game. That just can't be a fair review.

26.
 
Re: Nice
Sep 12, 2006, 16:51
26.
Re: Nice Sep 12, 2006, 16:51
Sep 12, 2006, 16:51
 
Yea great idea, one more thing to micromanage. Your peons delivering resources. No thanks I prefer this to the days of masses of resource gatherers.

There is no reason to assume real supply lines means micromanagement. I think you are limiting your thinking, and even your vocabulary (e.g. peon), to the world of past RTS games, which I agree are often tedious micro management fests. Think of the last part of the CoH demo where reinforcements arrive - they arrive from off screen, they don't matierialize.

25.
 
Re: No subject
Sep 12, 2006, 16:36
Nox
25.
Re: No subject Sep 12, 2006, 16:36
Sep 12, 2006, 16:36
Nox
 
Tried it, am sorely tempted, but I'll probably pass.

RTS's and turn-based games are so similar, but the RTS model is just fatally flawed in my opinion. When I go into battle, the last thing I want to do is build resources. Resources ares strategic things, battles are tactical things. They don't belong together. I also like turn-based games, especially in multiplayer, where both sides can calmly lay down their moves, then enjoy the action. I would say 90% of the two genres use the same tech, so why not add a "turn-based option" to a game like CoH?

24.
 
Re: No subject
Sep 12, 2006, 16:31
24.
Re: No subject Sep 12, 2006, 16:31
Sep 12, 2006, 16:31
 
Everyone needs to get this game, it's an awesome RTS. The singleplayer will probably be one of the best ever made, and the multiplayer is tons and tons of fun.

23.
 
Re: Nice
Sep 12, 2006, 16:31
DDI
23.
Re: Nice Sep 12, 2006, 16:31
Sep 12, 2006, 16:31
DDI
 
And so, in the end, you just end up rubberbanding all of your units an click on the enemy. Been there, done that.

Wow uh someone didn't actually play this game...

22.
 
Re: No subject
Sep 12, 2006, 16:19
22.
Re: No subject Sep 12, 2006, 16:19
Sep 12, 2006, 16:19
 
The writing on this jeep alone led me to download the demo

Never noticed that, nice one THQ
This game seriously rocks, I'll be picking it up today.

There is something very, very wrong with this game. It builds on the Warhammer 40k formula, so it favors the aggressor, which worked great in Warhammer. However, in this game they've added a slew of structures for defense, but they are almost just as useless as the defensive structures in Warhammer. If you want to build up a good defense, you have to micromanage till kingdom come, but the enemy just tears it down in a fraction of the time it took you to build it.

And so, in the end, you just end up rubberbanding all of your units an click on the enemy. Been there, done that.

Couldnt disagree more, on the skirmish map once I am in position and set up I could walk away from the game leave it running and not lose a single flag, probably not lose a single unit and do that on hard too boot.





"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." Benjamin Franklin
This comment was edited on Sep 12, 17:28.
Avatar 21539
21.
 
Re: Nice
Sep 12, 2006, 15:08
21.
Re: Nice Sep 12, 2006, 15:08
Sep 12, 2006, 15:08
 
Yea great idea, one more thing to micromanage. Your peons delivering resources. No thanks I prefer this to the days of masses of resource gatherers.

20.
 
Re: Nice
Sep 12, 2006, 13:38
20.
Re: Nice Sep 12, 2006, 13:38
Sep 12, 2006, 13:38
 
They aren't supply lines just because they call an RTS contrivance a supply line. All it means is that there is a fuel flag in a connected area. Supply line = convoy carrying fuel or ammo drving up and delivering it. Just like a HQ building that generates cannons out of air isn't "manufacturing".

This comment was edited on Sep 12, 14:59.
19.
 
Re: Nice
Sep 12, 2006, 13:36
19.
Re: Nice Sep 12, 2006, 13:36
Sep 12, 2006, 13:36
 
Bah, at first I really liked the game, but then I realised it was seriously flawed.

There is something very, very wrong with this game. It builds on the Warhammer 40k formula, so it favors the aggressor, which worked great in Warhammer. However, in this game they've added a slew of structures for defense, but they are almost just as useless as the defensive structures in Warhammer. If you want to build up a good defense, you have to micromanage till kingdom come, but the enemy just tears it down in a fraction of the time it took you to build it.

And so, in the end, you just end up rubberbanding all of your units an click on the enemy. Been there, done that.

I'll hold out for Supreme Commander and the new Total War for an actual strategy game, and Faces of War/Soldiers: Heroes of WWII expansion for a truely tactical one.

Does look pretty though, and it will no doubt appeal to the masses.

18.
 
Re: No subject
Sep 12, 2006, 13:32
18.
Re: No subject Sep 12, 2006, 13:32
Sep 12, 2006, 13:32
 
Abit too outstanding. Warhammer ran decent until the battles got huge, this runs like ass without even having more than like 5 troops on the screen. Nothing lowering the graphics can't do though then it isn't as atomsphereic. Either way.

You must not have your machine set up right. I can take Dawn of War on maximum video settings at the end-game fights with sixty assault terminators on-screen, fifty hellfire dreadnaughts, and thousands of orks all battling it out onscreen all at once.

It does slow down imperceptibly, but nothing that is really bothersome.

17.
 
Re: Nice
Sep 12, 2006, 13:16
17.
Re: Nice Sep 12, 2006, 13:16
Sep 12, 2006, 13:16
 
I thought it was a decent game, but nothing pisses me off more than unskippable cut scenes, especially long ones. That's enough annoyance that I'll probably pass.

They'll be skippable in the full version.

16.
 
No subject
Sep 12, 2006, 13:16
16.
No subject Sep 12, 2006, 13:16
Sep 12, 2006, 13:16
 
I may try it at my brother in law's house... but I doubt I'll buy it. Supreme Commander is looming on the horizon, and I like what I see of SupCom far better than what I've seen of CoH.

CoH is definitely pretty, and moderately interesting... but I'm really damn tired of RTTactics... I never liked micromanaging my troops.

Ancient
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