It was a hypothetical question, based on the comment:
So yeah, you can't justifiably complain about a game being too easy when you make it easy for yourself.
Not unlike how your comment:
If you're allergic to watermelon (and eating it will kill you) and somebody offers you a plate of sliced watermelon, it doesn't mean that you HAVE to eat it. Whereas if you're being held captive in Guantanamo Bay and they're shoving watermelon down your throat, you don't really have a choice.
...had nothing to do with Oblivion or Counter Strike.
Slight difference, you were comparing games with unbalanced weapons, which was inherently flawed, since Oblivion doesn't have any Ãœberweapons. In my watermelon point, however, I was pointing out that in Oblivion, as in any game, there is always choice. Granted, if you're given a gravity gun/tommy gun with infinite ammo and there are no other weapons, then that's just gay and the developers should be executed in the streets. However, if you can switch between weapons, logic would dictate that you not use the cheapest one All the time. It really just comes back to responsibility.
If you don't have the responsibility to play the game right, you certainly don't have the responsibility to bitch. Like using 130% chameleon, nobody is forcing you to to defend it here to a bunch of anonymous internet weirdos.
Everybody has their own gaming preferences, just like everybody has their own opinions. That's fine, that's Freedom in action. However, if you Choose to play a certain way, you shouldn't come out and bash that style of play, especially if you continue to do so.
Playing CS:
*hides in a corner and headshots everybody with an AWP 10 times in a row*
"damn, awping people while hiding makes the game boring."
*hides and awps 50 more people*
"yawn...."
Playing Oblivion:
*puts on 130% chameleon and doesn't take it off. Quickly closes first gate.*
"wow, this game is really boring when you use 130% chameleon to close the gates"
*closes 3 more using 130% chameleon and skipping all enemy encounters*
"yawn."
*skips remaining gates*
"wow, this game sucks."
Logic dictates that in both cases, that if something is boring, that you should change. Does it not? Does boredom not make an incentive for you to change your ways?
Beamer: I gather that you played Morrowind, yes? Why aren't you still playing it? Why did you move to Oblivion? Because you got bored of Morrowind? Because it was the same thing over and over and you ultimately did everything? Bordem promotes change. Thus, if you're 10% into Oblivion and you get bored, you should likely change your ways of doing things, since you haven't even completed 90% of the game. And if you're 90% in and you're bored, you should either stop playing the game and move to another game or you should have changed your methods of playing as soon as it got bored.
When I played through Morrowind, I spent most of the time using longswords and chopping people to pieces (well, killing them at least. Elder Scrolls really needs to add dismemberment/gore, it would make it more entertaining), it got bored, so I began using bows and arrows, that got bored, so I began using spells. Then once I had completed about 95% of the game and used every spell/weapon/etc. and after I had killed all the hard enemies/gods, there was no reason to continue playing, so I stopped. Occassionally, I go back and look at the landscape, but that's about it.
Really though, based on the statements you've made, you're the fodder that Democrats like Hillary Clinton and Republicans like Jack Thompson use to "prove" that gamers are unoriginal, uncreative, and simple individuals, whose minds and abilities to think have been rotted away by video games.
If you get bored, DO something to change it, don't just stare mindlessly at the screen and zone out. You're a Gamer, for God's Sake! Act!
~Versailles