Half-Life 2: Episode Two Delayed

Valve opens up in Leipzig on EuroGamer (thanks Petr) is an interview with Valve's Doug Lombardi about the next installment in the Half-Life 2 saga, focusing on the news that the game is not going to make it to retail until February of next year. Here's a bit that explains this disappointing news about a project what was said to be coming "shortly" when it was first discussed this past February (story):
No, it's just sort of classic Valve being overly aggressive on our dates. But we're aiming for Q1 right now and we're really far along in the playtest stage. You know, our thing is always that we're trying to make really good experiences and so we're going to manage to that rather than the schedule.
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Aug 28, 2006, 15:00
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Aug 28, 2006, 15:00
 
You didn't make it clear what you referring to
In that same post I wrote "Steam's bloated size, mandatory use, and its unreliability, inflexibility, and restrictiveness which prevent users from playing their games how and right when they want have never been fixed." Therefore it was abundantly clear to all but an imbecile like you I was referring to that when I wrote "Steam is fundamentally flawed because of how Valve has implemented it, and if it weren't, you wouldn't have had even that one problem that prevented you from playing the games for which you paid." Given that you previously couldn't tell the difference between "Riley Pizt" and "Riley Pitz", it is no surprise that you don't understand what you read.

you can't bluff your way out of it with me.
It's no bluff, but the reason you can't understand it is because you are an idiot.

We can all see the mistake you made.
"We?!" LOL! Did the idiots of this forum elect you their spokesman, or do you have a multiple personality disorder?

Denies customers access to their games? Nope. It switches to offline mode if it can't connect to the internet.
Actually it's not that simple, moron, which is the source of the problem and exactly why Beamer and others could not play their games. I have written the detailed reasons why Steam's so-called "offline mode" is so flawed many times before on this forum, but since you have such a poor memory and since your reading comprehension is so poor, here it is again.

Steam's offline mode is flawed because:

1. Offline mode requires that the user had successfully logged into Steam previously and had chosen to store his login credentials on his PC the last time he ran Steam. That is a huge security risk especially on a shared or family PC since a Steam account can contain credit card/payment information. It also means that only the last used account can launch offline mode, so on a shared PC other users will be out of luck. It also means that if the user ever unchecks the box to store his login credentials, he won't be able to use offline mode.

2. Offline mode cannot be manually chosen by the user. Only Steam itself determines when it will enter offline mode, and because its method of doing so is flawed, it prevents customers from being able to play the games for which they paid.

3. Steam won't enter offline mode unless the Steam network is totally unreachable. If the network is just too busy and can't service the user (as often happens when new games are released or updated), Steam won't enter offline mode.

4. Steam takes too long to determine if its network is unreachable. Depending on the number and type of network adapters installed on the PC, it can take several minutes or more.

5. Steam won't enter offline mode unless there is at least one functioning network adapter in the PC. What this means is that a user can't force Steam into offline mode simply by using Windows' "disable" command on the one network adapter in a PC. The user actually has to pull the network cable or otherwise physically disable the connectivity of the network adapter for Steam to proceed with its offline mode check.

6. Steam won't enter offline mode or go ahead and launch a game even if the user doesn't want to download an update that is available for a game. If Steam is not already in offline mode when a user launches a game, the update must be downloaded and installed for the game to actually run.

Of course Valve could easily fix all of these problems by allowing offline mode to be manually chosen by the user and to function regardless of whether the user last saved his Steam login credentials on the PC. Valve won't do it because it is so afraid that someone might be able to play the games already installed on the PC without paying for them and because Valve wants to control if and how customers can play their games. Meanwhile those who use a hacked Steam client can play any Steam game for free without such restrictions.

That's it... as soon as you're not smart enough to have a proper comeback you just resort to childish insults. You really are a cocksucker. I hope you get SARS, have your left leg amputated (below the knee) and die a slow, agonising death over the next 27½ years of your "life". Then I hope your remains get mistaken for excrement, buried with toxic waste and your corpse is reanimated, whilst you're made to live out eternity in a semi-conscious state of decay! Oh, and your mother is a fat slag.
LOL! Oh the irony is too much. It's too bad you weren't born a few hundred years ago. You would have made one hell of a court jester. I guess you will just have to settle for being the "forum fool."

This comment was edited on Aug 28, 15:33.
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