Ghost Recon: Advanced Warfighter Map Plans

The Ghost Recon Website has word on plans for a second map pack for Ghost Recon: Advanced Warfighter (thanks Frans). Word is:
Today we're releasing more information about the GRAW PC Map Pack #2. See below for 2 screenshots, each detailing a new game mode that will be added with the map pack. Additionally, this map pack will implement the death cam, a feature showing you how you died and who shot you. This pack is still in development, aiming for a release at the end of July or beginning of August.
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11.
 
Re: AA
Jul 23, 2006, 16:43
11.
Re: AA Jul 23, 2006, 16:43
Jul 23, 2006, 16:43
 
The fact that you've mentioned HDR at all, Mike shows clearly that you have not bothered to read up on the situation or the technology involved. Yes, it IS in fact impossible to perform MSAA with deferred lighting. HDR doesn't even enter into the discussion as it has nothing to do with anything.

Since you didn't bother to read before you bitched last time, I doubt you'll bother to read now, but hey I'll at least ante up with the proof.

http://download.nvidia.com/developer/presentations/GDC_2004/D3DTutorial_Sim.pdf

Now considering that and also considering how deeply embedded the deferred lighting/shading is in the GRAW engine, if you actually expect them to re-engineer the entire thing, remove the deferred lighting/shading and rewrite with an entirely different form of lighting just so that you can have a form of AA that you are used to, then you sir are a moron. Then again, if you have a few hundred thousand dollars to fund that venture, by all means contact UBI about it.

Lesson of the day? Learn what the fuck you're talking about before you open your mouth.

10.
 
Re: AA
Jul 22, 2006, 22:20
10.
Re: AA Jul 22, 2006, 22:20
Jul 22, 2006, 22:20
 
I like the blur effect in GRAW it seems more realistic than other games.

Avatar 11537
9.
 
Re: AA
Jul 22, 2006, 18:40
9.
Re: AA Jul 22, 2006, 18:40
Jul 22, 2006, 18:40
 
Nothing is impossible. Nothing. Sure, there may have to be some new implementations on the driver side, but far from impossible. The other option would be to disable the deferred lighting / HDR crap (that honestly does not look that great/realistic anyway) to allow AA.

Despite all this, I was extremely bummed to see Rainbow Six: Vegas using a derivative of the same engine. I won't be buying that one, for sure. Taking one small step forward and a giant leap backward in technology is not my idea of a good engine.

8.
 
Re: AA
Jul 22, 2006, 18:08
8.
Re: AA Jul 22, 2006, 18:08
Jul 22, 2006, 18:08
 
It's been said a thousand times, but hey... what's once more?

There IS NO OTHER ANTI-ALIASING SOLUTION AVAILABLE. Deferred lighting makes MSAA (the type of FSAA that you are used to) COMPLETELY impossible. The only alternatives are SSAA which would drag framerates into the single digits for everyone, or the intelligent blur effect which is what they already added.

No amount of asking, pleading, demanding, complaining, or anything else will get you another type of anti-aliasing other than the one you already have.

7.
 
AA
Jul 22, 2006, 13:46
7.
AA Jul 22, 2006, 13:46
Jul 22, 2006, 13:46
 
They still need to work out a better anti-aliasing solution. Virtually everyone I know is running 1280x1024 flat panels now, and with the current solution it looks like a blurred mess. It's such a contrast when playing BF2- BF2 is just so much sharper and more detailed.

I want to play GRAW, but until I get a higher resolution flat panel or they fix the problem, it's shelved

6.
 
Damn Some Of Those Features Sound Good
Jul 21, 2006, 23:06
6.
Damn Some Of Those Features Sound Good Jul 21, 2006, 23:06
Jul 21, 2006, 23:06
 
"Paranoid, the 360 version is more action/arcade than sim, including things like medics reviving dead teammates and a more effective run and gun style gameplay.

That said, it's entertaining for the type of game it is and the MP side has thousands of options to configure games in pretty much any way you like, including even the ability to set the damage model to a more lethal level to force people to play more carefully. The story in the 360 version is also a touch more fleshed out and doesn't have some small discrepancies that the PC version's story does, but that's nit-picking for me."


I like the sound of those options and the ability to set the server up to your desired game-play. Too bad so many PC games don't even let you do half of that. Being able to change the damage model from the server set-up screen is a great idea. The 360 version sounds pretty good if you can play it anyway you like. Now if they could just add a mouse and keyboard without requiring the sacrifice of any live-stock or the selling of one's soul.

I'll admit it would have been nice if they would have held off the retail release a couple months and added these maps and game-types onto the retail DVD but still they are trying to make good. Usually they (well most) don't.

I feel as if I have gotten my moneys worth already but I have hopes of more to come as far as the free content and patches go.

Avatar 11537
5.
 
Re: Can someone tell me why...
Jul 21, 2006, 22:14
5.
Re: Can someone tell me why... Jul 21, 2006, 22:14
Jul 21, 2006, 22:14
 
Paranoid, the 360 version is more action/arcade than sim, including things like medics reviving dead teammates and a more effective run and gun style gameplay.

That said, it's entertaining for the type of game it is and the MP side has thousands of options to configure games in pretty much any way you like, including even the ability to set the damage model to a more lethal level to force people to play more carefully. The story in the 360 version is also a touch more fleshed out and doesn't have some small discrepancies that the PC version's story does, but that's nit-picking for me.

I've played both the 360 and PC versions through and I MUCH prefer the feel of the PC version. I just wish the MP side of things was as polished and detailed as the 360 version.

4.
 
Re: Can someone tell me why...
Jul 21, 2006, 22:08
4.
Re: Can someone tell me why... Jul 21, 2006, 22:08
Jul 21, 2006, 22:08
 
Actually, the main complaints have nothing to do with SP. The AI works very well once you get used to how they work and learn to use them to your advantage. There are a lot of misconceptions and misunderstandings about the friendly AI and the commands you can give them that result in people believing it's poor code rather than poor use by the player. That said, of course there are still moments where you wonder what the hell the AI was thinking.

The main complaints are in the MP side of things. Lack of available game modes, lack of configurable options, lack of dedicated server files (meaning you must have a graphics card to run a server, which further means it's more expensive to host a server), inability to kick/ban troublemaking players, bugged TK kicking code (just doesn't work), and a buggy AC that apparently kicks people for no reason (though I can't say that's ever happened to me).

But yes, on the SP side of things people have been frustrated with the difficulty of the game and it does require a monster of a machine to run, but I would hardly say those are the main complaints.

3.
 
Re: Can someone tell me why...
Jul 21, 2006, 22:03
3.
Re: Can someone tell me why... Jul 21, 2006, 22:03
Jul 21, 2006, 22:03
 
Not sure who told you that but I have never played a FPS that was better on a console than a PC... except a poorly made console ported to PC game.

GRAW PC was developed for the PC and is different from the console version. Though I have yet to try GRAW 360 I highly doubt it could better than the PC version where the mouse and key-board reign supreme.

It had a rough launch but with the patches, the new maps, and added game types I would say this game has a brighter than average future. It is extremely fun to play and finds a nice middle ground between realism and arcade-ism.

And if you have the rig to play it in maxed settings nothing looks better in my opinion.

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2.
 
Re: Can someone tell me why...
Jul 21, 2006, 22:00
2.
Re: Can someone tell me why... Jul 21, 2006, 22:00
Jul 21, 2006, 22:00
 
The main complaints I've heard are:

- bad AI
- not optimized very well
- very large levels + checkpoint saves = frustration

Avatar 13955
1.
 
Can someone tell me why...
Jul 21, 2006, 21:48
1.
Can someone tell me why... Jul 21, 2006, 21:48
Jul 21, 2006, 21:48
 
Why the PC version is so much worse (from what I hear) than the Xbox 360 version?

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