Team Fortress 2 Movie

A new trailer is now available for Team Fortress 2, showing off the multiplayer component of the upcoming Half-Life 2: Episode Two. The 28 MB high-resolution clip introducing the game's classes can be found on 3D Downloads, 3D Gamers, FileFront, and Worthplaying.
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1.
 
No subject
Jul 19, 2006, 13:52
1.
No subject Jul 19, 2006, 13:52
Jul 19, 2006, 13:52
 
The 3D Gamers Austrailia FTP site has no wait.
Not many people use it.

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2.
 
blah.
Jul 19, 2006, 13:57
2.
blah. Jul 19, 2006, 13:57
Jul 19, 2006, 13:57
 
Don't bother!

That is great and everything, but it shows us absolutley NOTHING to do with the game.

It wasn't gameplay - it was an "Incredibles" intro movie to show the characters.

100% rendered.

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3.
 
Re: No subject
Jul 19, 2006, 13:59
3.
Re: No subject Jul 19, 2006, 13:59
Jul 19, 2006, 13:59
 
nice movie, didnt like the muzzle flash of the 'Heavy' and im uber dissapointed that there was no gameplay shown, i guess we need to wait some more I still have my hopes up though.

4.
 
No subject
Jul 19, 2006, 14:02
4.
No subject Jul 19, 2006, 14:02
Jul 19, 2006, 14:02
 
http://www.youtube.com/watch?v=rE0jkMP55gQ
YouTube has a mirror if you're not concerned about quality

Looks neat, but judging from what was shown, they haven't changed a thing in the TF formula, making it more worthy of being called Team Fortress: Source, rather than TF2. Sounds like they just want to get something called TF2 out the door.

I'll still pre-order it, but I'll always wonder what could've been of THIS TF2: http://www.youtube.com/watch?v=QXf7NBudV6w

5.
 
except...
Jul 19, 2006, 14:03
5.
except... Jul 19, 2006, 14:03
Jul 19, 2006, 14:03
 
It was all rendered in the Source engine. The only questionable things about it are the DoF and motion blur effects. The maps, the models, the animations, etc.: all are "the game" though yeah, not actual gameplay taking place. The Scout running is a good example of how things will look (probably minus the motion blur and maybe the DoF)

6.
 
Re: except...
Jul 19, 2006, 14:09
6.
Re: except... Jul 19, 2006, 14:09
Jul 19, 2006, 14:09
 

It was all rendered in the Source engine. The only questionable things about it are the DoF and motion blur effects. The maps, the models, the animations, etc.: all are "the game" though yeah, not actual gameplay taking place. The Scout running is a good example of how things will look (probably minus the motion blur and maybe the DoF)

Actually, DoF and motion blur are both realtime effects now in Source, AFAIK (both are used in the Portal movie released yesterday, and - if memory serves - in the EP2 teaser that plays at the end of EP1), so I don't think there's anything questionable in there at all.
and Wiki agrees ;-P
It's a cinematic and not gameplay, which is a bit of a drag, but I have no trouble at all believing it was all rendered realtime in-engine when they did the capture..

I am absolutely LOVING the art style on this. Very excited to play it!

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7.
 
No subject
Jul 19, 2006, 14:12
7.
No subject Jul 19, 2006, 14:12
Jul 19, 2006, 14:12
 
huh?

After 10 years of promises, we get something that looks like it was done by Lucas Arts? What is this, Grim Fandango 2?

"Uh, i got it! Let's do a game like XIII with cell shaded graphics. That hasn't been done in a few years!"

/sarcasm

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8.
 
Not Impressed
Jul 19, 2006, 14:14
8.
Not Impressed Jul 19, 2006, 14:14
Jul 19, 2006, 14:14
 
Valve had YEARS to perfect this game and make it something special. I honestly feel they just took all the scrapes of the game and pushed it out the door. Valve really lost it when the Battlefield franchise shipped. I realize there different games but they each have classes & BF got it right. it's obvious Valve is really only concerned with HL2 franchise currently.

This comment was edited on Jul 19, 14:16.
Avatar 25373
9.
 
Re: except...
Jul 19, 2006, 14:16
9.
Re: except... Jul 19, 2006, 14:16
Jul 19, 2006, 14:16
 
Haha, I thought the trailer kicked ass, no gameplay, but it looks pretty unique and cool, I just love the music and the whole retro- action/spy style, kinda reminds me of Snatch here and there (and the incredibles, ofcourse)

That outside area looks like the new 2forts btw

10.
 
Wow
Jul 19, 2006, 14:16
10.
Wow Jul 19, 2006, 14:16
Jul 19, 2006, 14:16
 
that was uninformative. It's that kind of pure hype video that seperates the gamers from the morons.
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11.
 
Re: No subject
Jul 19, 2006, 14:20
11.
Re: No subject Jul 19, 2006, 14:20
Jul 19, 2006, 14:20
 
"Uh, i got it! Let's do a game like XIII with cell shaded graphics. That hasn't been done in a few years!"

As opposed to doing a realistic multiplayer battle sim, which hasn't been done for, erm, like five minutes?


12.
 
Re: Not Impressed
Jul 19, 2006, 14:23
12.
Re: Not Impressed Jul 19, 2006, 14:23
Jul 19, 2006, 14:23
 
they each have classes & BF got it right.

If TF2 was BF I'd be really disappointed, BF has way more watered out classes than TF should have, the cool thing about TF is how each class is so different, and basically only good for one thing. the heavy is useless for running, the scout useless for defence and so on. In BF there are classes, but like most so called class-based games, you can almost ignore your class and do everything with any class..

I'm not saying thats a bad thing, or that it doesnt fit into a realistic setting, but its not TF.

13.
 
Re: Not Impressed
Jul 19, 2006, 14:27
13.
Re: Not Impressed Jul 19, 2006, 14:27
Jul 19, 2006, 14:27
 
I realize there different games but they each have classes & BF got it right

I guess...BF may have been one of the pioneers (I use that term lightly) of this form of gameplay but there really is MUCH room for improvement in the sub-genre and I think Valve could've done it much better than the pedestrian,arcadish, ho-hum gameplay of Battlefield. Just because BF got there first doesn't mean Valve should've just packed up & gone home (which may/may not have been the case).

Personally I'm looking forward to seeing how the new TF pans out with utter morbid curiousity...but there will always be that thought of what could've been had they stuck to their guns and got TF2 out the door.

14.
 
agreed
Jul 19, 2006, 14:30
14.
agreed Jul 19, 2006, 14:30
Jul 19, 2006, 14:30
 
This is far more like TF originally was than what TF2:Brotherhood of Arms (or whatever it was) was supposed to be. It's clear that they scrapped that project entirely (which is really no big new news: we've all known it was vaporware for years), and there's no sense in crying over it now that that game direction has been done to death. At this point, returning to what made TF so fun is a welcome direction.

15.
 
Re: Not Impressed
Jul 19, 2006, 14:32
15.
Re: Not Impressed Jul 19, 2006, 14:32
Jul 19, 2006, 14:32
 
Valve could've done it much better than the pedestrian,arcadish, ho-hum gameplay of Battlefield.

Well I agree that it shouldnt be pedestrian and ho-hum, but I'm hoping TF2 is more of an arcade experience than a proper warlike sim. We have too many games based on realism as it is and, while they certainly do have their place, I'd like to see some of the fun aspect put back into FPS mods like back in the Quake days. Catch the Chicken anyone?


This comment was edited on Jul 19, 14:34.
16.
 
Re: Not Impressed
Jul 19, 2006, 14:36
16.
Re: Not Impressed Jul 19, 2006, 14:36
Jul 19, 2006, 14:36
 
Catch the Chicken anyone?

Quake:
What was the mod that used the grapple hook?

Quake2:
AQ2
RA

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17.
 
Re: Not Impressed
Jul 19, 2006, 14:37
17.
Re: Not Impressed Jul 19, 2006, 14:37
Jul 19, 2006, 14:37
 
I'd like to see some of the fun aspect put back into FPS

hey, we are not here to have fun, but rather bitch and berate each other. Get lost if you can't handle that!

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18.
 
Re: Not Impressed
Jul 19, 2006, 14:43
18.
Re: Not Impressed Jul 19, 2006, 14:43
Jul 19, 2006, 14:43
 
What was the mod that used the grapple hook?

Expert CTF for Q2 had an off-hand grapple. you could travel from one end of the map to the other without ever touching the ground. I loved that mod.

_________________________________________________
Better to be dead and cool than alive and uncool.
I don't believe in a lot of things, but I do believe in duct tape.
Avatar 17534
19.
 
No subject
Jul 19, 2006, 14:43
19.
No subject Jul 19, 2006, 14:43
Jul 19, 2006, 14:43
 
WTF is with all these comparisons between BF and TF??

They really have very little in common.


BF may have been one of the pioneers (I use that term lightly) of this form of gameplay but there really is MUCH room for improvement in the sub-genre and I think Valve could've done it much better than the pedestrian,arcadish, ho-hum gameplay of Battlefield. Just because BF got there first doesn't mean Valve should've just packed up & gone home (which may/may not have been the case).

This really has me scratching my head... TF got there first, and it's always been "arcadish" in terms of it's gameplay. It's all about rocket jumping (and surviving), or setting guys on fire (who may survive), scouts running faster than The Roadrunner, etc.. I mean.. there's no solid connection between TF gameplay and what you find in BF. Nor is there any solid connection between TF gameplay and reality. AND THAT'S A GOOD THING!!

Personally I'm looking forward to seeing how the new TF pans out with utter morbid curiousity...but there will always be that thought of what could've been had they stuck to their guns and got TF2 out the door.

Given the kind of over-the-top gameplay that makes TF great, how utterly foolish would the game be if they had "stuck to their guns" and kept the realistic visual style they had been promoting for TF2 way back though?? Those guys just don't look like they could survive a grenade-jump, let alone the blast from one going off even nearby..

OTOH, by going with this cartoony feel, all of that stuff becomes completely feasable. AND THAT'S A GOOD THING TOO!

We don't really need any more "realistic" military sims, IMO.


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This comment was edited on Jul 19, 14:45.
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20.
 
Re: No subject
Jul 19, 2006, 14:46
20.
Re: No subject Jul 19, 2006, 14:46
Jul 19, 2006, 14:46
 
Realistic setting DOES NOT MEAN realistic game! They could've done a modern day game, with weapons and vehicles of their own choosing, and model the damage accordingly.

Or would you say that Fortress Forever is realistic, because it doesn't use over the top visuals?

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