It's the over the top gameplay mechanics that hurt TF too, a high learning curve.
TF had a fairly simple premise (glorified CTF mostly), so the learning curve wasn't too high on that front. If you just played as soldier for your first few games you'd pick up the basics fairly quickly and still have fun. Then you could start with the different classes, gren timers, conc jumping, all those extra tricks.
Way too early to judge something like this though. We don't know anything about what they're doing to the game BESIDES the graphics upgrade, and considering they have at least a couple of the original creators on board, I'm optimistic they'll want to evolve the gameplay a bit.
That said, I (personally) don't really care much if they don't feel like messing with perfection Shit, they could call it Tomb Raider II for all I care!
I think Robin Cook and John Walker (or Robin Walker and John Cook, I always forget which way round it goes) were the only two creators of TF, both of whom are with Valve. Actually there may have been a third, but me memory's fuzzy. Anyway, you're quite right about the perfection...TF provided me with some gaming moments which haven't been surpassed since I stopped playing (thanks to bunnyhopping (which I could never master) and the source code release). None of the subsequent clones have really come close to matching it. Let's hope this one does.This comment was edited on Jul 19, 15:34.