Team Fortress 2 Movie

A new trailer is now available for Team Fortress 2, showing off the multiplayer component of the upcoming Half-Life 2: Episode Two. The 28 MB high-resolution clip introducing the game's classes can be found on 3D Downloads, 3D Gamers, FileFront, and Worthplaying.
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175 Replies. 9 pages. Viewing page 6.
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75.
 
Re: agreed
Jul 19, 2006, 20:13
75.
Re: agreed Jul 19, 2006, 20:13
Jul 19, 2006, 20:13
 
This is far more like TF originally was than what TF2:Brotherhood of Arms (or whatever it was) was supposed to be. It's clear that they scrapped that project entirely (which is really no big new news: we've all known it was vaporware for years), and there's no sense in crying over it now that that game direction has been done to death. At this point, returning to what made TF so fun is a welcome direction.

for anyone questioning the cartoon-ish graphics go look at early builds of TFC. Every single character was exagerrated and cartoon-like. The problem is its hard to notice when the number of polys can be counted on one hand. They are simply going in a similar direction.

Theres a metric ton of realistic tactical shooters out there, do we really need more?

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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
74.
 
Re: why does america support a theocracy
Jul 19, 2006, 20:07
74.
Re: why does america support a theocracy Jul 19, 2006, 20:07
Jul 19, 2006, 20:07
 
Please don't feed the trolls.

Thank you.

---
Xfire: GreySpire
73.
 
Re: why does america support a theocracy
Jul 19, 2006, 19:51
73.
Re: why does america support a theocracy Jul 19, 2006, 19:51
Jul 19, 2006, 19:51
 
Why do people post non-game related, flame-inspiring messages on a game centric web site?

Answer to both: I don't know.

Personal opinion on former question:
I'm guessing Israel thinks that Hezbollah terrorists in Lebanon are trying to hurt them - and Israel is fed up with it.

At the same time, Lebanon doesn't seem to care that Hezbollah terrorsits hang out in their country and carry out attacks against Israel.

Do I think it's right that Israel doesn't care that it is beating up Hezbollah terrorists on non-Israeli soil? Nope.

Do I think that a country should be able to defend it's borders, and attack its enemy before it crosses its borders? Yup.

Is it a confusing and hard subject to dissect properly? Absolutely.

The U.S. knows what's going on and mentions to Israel to cut down on attacks, but is not actively going to butt-in. Why? My guesses are:

1. The U.S. already has it's military in other parts of the World, and getting involved in another clash is probably not in it's best interest.

2. The U.S. will not be drawn out by Iran in a larger war, who backs Hezbollah.

3. Finally, The U.S. knows that its probably pissed off enough countries by now, why piss off even more...


Avatar 24396
72.
 
Re: why does america support a theocracy
Jul 19, 2006, 19:38
72.
Re: why does america support a theocracy Jul 19, 2006, 19:38
Jul 19, 2006, 19:38
 
Good ol fredrickson, always on hand to ruin any possible positive threads.

71.
 
Re: why does america support a theocracy
Jul 19, 2006, 19:26
71.
Re: why does america support a theocracy Jul 19, 2006, 19:26
Jul 19, 2006, 19:26
 
Who cares? Its the otherside of the globe.

70.
 
No subject
Jul 19, 2006, 19:17
70.
No subject Jul 19, 2006, 19:17
Jul 19, 2006, 19:17
 
Kind of reminds me a bit of a mix between NoLF and Serious Sam myself. Looks interesting. I hope "Hunted" or a style similar in gameplay make the cut.
Consoles are schwag.
69.
 
because
Jul 19, 2006, 19:16
69.
because Jul 19, 2006, 19:16
Jul 19, 2006, 19:16
 
if you say its terrorists, you can do anything now.

68.
 
why does america support a theocracy
Jul 19, 2006, 19:14
nin
68.
why does america support a theocracy Jul 19, 2006, 19:14
Jul 19, 2006, 19:14
nin
 
* REMOVED *
This comment was deleted on Jul 29, 21:09.
67.
 
Re: animations
Jul 19, 2006, 19:00
67.
Re: animations Jul 19, 2006, 19:00
Jul 19, 2006, 19:00
 

The medic is a little bizarre though. As someone pointed out on the shack, the guy's not any sort of combat medic: he's like, a real doctor.

To me he looks like some sort of NSA interrogator type.. more sinister than a family physician, that's for sure.

And considering he spends half his time poisoning people, I'm sticking with that theory

-----
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
66.
 
...
Jul 19, 2006, 18:52
66.
... Jul 19, 2006, 18:52
Jul 19, 2006, 18:52
 
Video looks good. I'm glad Valve decided to take a risk and pursue this direction - I just hope it plays as good as it looks.

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Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
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65.
 
Re: because
Jul 19, 2006, 18:35
Duc
65.
Re: because Jul 19, 2006, 18:35
Jul 19, 2006, 18:35
Duc
 
Couldn't you just switch the ragdoll on but keep the pov locked in the head, that could have some pretty entertaining applications right there - rocket rag dolling spys around the level maybe...

64.
 
Re: because
Jul 19, 2006, 18:33
64.
Re: because Jul 19, 2006, 18:33
Jul 19, 2006, 18:33
 
Isnt feigning a bit of a dumb tactic in a combat situation anyway, thought it was done out of sight, so that when people come they think you are dead already.. If so they could just as well used a controlled sit-down/lay down animation..

Still gotta make it look good somehow though. Maybe they'll go with the whole invisibility route like Q3F/ETF did?

How long do bodies last in HL2DM or DoD? I know it's the whole round in CSS.

63.
 
No subject
Jul 19, 2006, 17:55
63.
No subject Jul 19, 2006, 17:55
Jul 19, 2006, 17:55
 
Where's the fatty? Hunted better make an appearance; the was the best part of TFC. I can't tell you the countless hours I spent on GotHunted back in the day.

62.
 
Re: because
Jul 19, 2006, 17:54
62.
Re: because Jul 19, 2006, 17:54
Jul 19, 2006, 17:54
 

I'm sick of games. Stuck in the same bullshit unoriginal rut as the movie industry. The human race has all but lost it's ability to think creatively.

See you guys on the other side of the toilet bowl....
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
61.
 
Re: because
Jul 19, 2006, 17:52
61.
Re: because Jul 19, 2006, 17:52
Jul 19, 2006, 17:52
 
if you feigned with an animation, it would be obvious: it wouldn't look like ragdolling does, and the end product wouldn't look or act like a ragdoll.

Isnt feigning a bit of a dumb tactic in a combat situation anyway, thought it was done out of sight, so that when people come they think you are dead already.. If so they could just as well used a controlled sit-down/lay down animation..

This comment was edited on Jul 19, 17:53.
60.
 
Re: Wow
Jul 19, 2006, 17:42
60.
Re: Wow Jul 19, 2006, 17:42
Jul 19, 2006, 17:42
 
I dont know. I remember the games of the 80's which had hugely varied styles (though they sucked obviously compared to todays offerings technologically). Even still, the games had lots of *variety*. Something that seems to be narrowing further lately.

Maybe I'm just ignoring the titles that do something different at the moment? If I am, please correct me with some names.

It does seem like a brighter future for gamers in the next couple of years though. This, Spore which is totally wacked and some other titles introduced recently seem to be breathing fresh air into pc gaming once again. Fingers crossed.

59.
 
Re: ragdolls
Jul 19, 2006, 17:41
59.
Re: ragdolls Jul 19, 2006, 17:41
Jul 19, 2006, 17:41
 
Snapping back up to standing isn't that big of a deal. I bet they will just go that route. I don't believe TFC had a getting back up animation either. What I'm more curious about is when you feign if your ragdoll is able to keep moving, allowing you to feign as you get launched by an RPG or something. That would be interesting and funny.

58.
 
Re: ragdolls
Jul 19, 2006, 17:35
58.
Re: ragdolls Jul 19, 2006, 17:35
Jul 19, 2006, 17:35
 
Who says they were using Ragdoll for feigning? How do you know they won't just have a static animation for feign and recovery? It's all speculation at this point.

Just assumed. Not using ragdolls for deaths would be kinda lame, but really.. there's not much solution to it.

57.
 
because
Jul 19, 2006, 17:29
57.
because Jul 19, 2006, 17:29
Jul 19, 2006, 17:29
 
if you feigned with an animation, it would be obvious: it wouldn't look like ragdolling does, and the end product wouldn't look or act like a ragdoll.

blending physics and animation basically means going a full physics route, only applied to extremely complex jointed and muscled objects like humanoids. It's extremely taxing on resources even in the simplest forms. I don't doubt we'll see it before too long increasingly, but for now, these limitations are really shaping what can and cannot be done with characters.

56.
 
Re: ragdolls
Jul 19, 2006, 17:26
56.
Re: ragdolls Jul 19, 2006, 17:26
Jul 19, 2006, 17:26
 
Because if feigning is not ragdoll and real death is then it's going to be a pretty worthless feature.(not that it wasn't already rather worthless) Who knows, maybe they won't use ragdoll in tf2, if they do though thats where these feigning concerns come from.

175 Replies. 9 pages. Viewing page 6.
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