This is far more like TF originally was than what TF2:Brotherhood of Arms (or whatever it was) was supposed to be. It's clear that they scrapped that project entirely (which is really no big new news: we've all known it was vaporware for years), and there's no sense in crying over it now that that game direction has been done to death. At this point, returning to what made TF so fun is a welcome direction.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
The medic is a little bizarre though. As someone pointed out on the shack, the guy's not any sort of combat medic: he's like, a real doctor.
Isnt feigning a bit of a dumb tactic in a combat situation anyway, thought it was done out of sight, so that when people come they think you are dead already.. If so they could just as well used a controlled sit-down/lay down animation..
if you feigned with an animation, it would be obvious: it wouldn't look like ragdolling does, and the end product wouldn't look or act like a ragdoll.
Who says they were using Ragdoll for feigning? How do you know they won't just have a static animation for feign and recovery? It's all speculation at this point.