Neverwinter Nights 2 Delay

Atari announces the release of Neverwinter Nights 2 is delayed, and the D&D RPG sequel is now due in October of this year:
“Given the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign, it was decided to move the global release date of Neverwinter Nights 2 out a month to late October. This extra time is invaluable as it allows fine tuning and polishing of both the single and multiplayer experiences to ultimately deliver a game that exceeds the tremendous expectations of the Neverwinter Nights fanbase.”
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31 Replies. 2 pages. Viewing page 1.
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31.
 
Re: No subject
Jul 20, 2006, 04:25
31.
Re: No subject Jul 20, 2006, 04:25
Jul 20, 2006, 04:25
 
Guess there's something to be said for not trusting rumour

30.
 
Re: No subject
Jul 19, 2006, 18:14
30.
Re: No subject Jul 19, 2006, 18:14
Jul 19, 2006, 18:14
 
Huh? I don't recall seeing that anywhere... . Even more to the point, I know there's multiple interviews directly contradicting that; for instance, it's known that in NWN, as a DM you're no longer stuck to your avatar, but have a free roaming camera to use. So please stop spreading FUD
You should read the NWN2 Forums more often then. That news came out months ago.

But I do stand corrected. It won't be in the box, but it will be available for download if not at release time, at a reasonable time after (hopefully).

Avatar 19028
29.
 
Re: No subject
Jul 19, 2006, 13:57
29.
Re: No subject Jul 19, 2006, 13:57
Jul 19, 2006, 13:57
 
They should go for a classic fall release.
"I like to play female characters in MMORPGs to trick men into homosexual chat." - space captain, June 18th, 2009.
28.
 
Re: No subject
Jul 19, 2006, 02:18
28.
Re: No subject Jul 19, 2006, 02:18
Jul 19, 2006, 02:18
 
Sure has become the in thing to bash publishers and claim they're at fault for all the bugs in games because THEY push a game out before it's ready...

So, would it Obsidian's fault even if LucasArts gived only one month to Obsidian? Just one year is enough for RPG development time? EA would give more time to EA Sports developer teams.

Sure as hell it'd be Obsidian's fault if they were 'given' only one month. Publishers don't GIVE a timeline to a developer. It's a contractual relationship - Publishers and developers agree on what is going to be done, and what time frame it is going to be done in; if Obsidian AGREES to a one month contract, it's their own damn fault for not finishing on time. It's the same as any contract development. I can tell my clients after a year of working on a contract for them that I need more time, but their decision to stick to the original contract wouldn't mean they're the big bad guys on that, it means I screwed up in my scheduling/design/development...

-Alamar

Avatar 22996
27.
 
Re: No subject
Jul 19, 2006, 00:21
27.
Re: No subject Jul 19, 2006, 00:21
Jul 19, 2006, 00:21
 
And there is no DM client to begin with.

Huh? I don't recall seeing that anywhere... . Even more to the point, I know there's multiple interviews directly contradicting that; for instance, it's known that in NWN, as a DM you're no longer stuck to your avatar, but have a free roaming camera to use. So please stop spreading FUD.

26.
 
Re: No subject
Jul 19, 2006, 00:14
26.
Re: No subject Jul 19, 2006, 00:14
Jul 19, 2006, 00:14
 
I would love to see another attempt at a Toee style game.

Especially with the way todays engines are getting.


25.
 
Re: No subject
Jul 18, 2006, 22:08
Nam
25.
Re: No subject Jul 18, 2006, 22:08
Jul 18, 2006, 22:08
Nam
 
"This was not the case. LucasArts had said, FROM DAY ONE, that Obsidian would have ONE YEAR to make the game, and NO MORE. The game HAD to be in stores for the Xmas 2004 season."

So, would it Obsidian's fault even if LucasArts gived only one month to Obsidian? Just one year is enough for RPG development time? EA would give more time to EA Sports developer teams.

It's both LucasArts' and Obsidian's faults

This comment was edited on Jul 18, 22:21.
24.
 
Re: ok
Jul 18, 2006, 20:37
24.
Re: ok Jul 18, 2006, 20:37
Jul 18, 2006, 20:37
 
but NWN was a pretty great game (wish i could say the same for the expansions...)

Did you really just say that you thought the OC from NWN was better than Hordes of the Underdark?

Creston


Avatar 15604
23.
 
Re: No subject
Jul 18, 2006, 20:36
23.
Re: No subject Jul 18, 2006, 20:36
Jul 18, 2006, 20:36
 
Anyway, it's not Obsidians fault the end blew. Atari being the everlasting suckwhole that they are, gave Obsidian 1 year to build a story, code and program, get the new art done, etc. 1 year isn't enough to do squat. I was actually suprised the game was reasonably fun!

I'm assuming you mean LucasArts, not Atari. Also, I'm getting tired of hearing this excuse. It would be a valid excuse IF Obsidian had thought they would have xx amount of time, then got told after a year "The game is shipping now. You have a week to finish it."

This was not the case. LucasArts had said, FROM DAY ONE, that Obsidian would have ONE YEAR to make the game, and NO MORE. The game HAD to be in stores for the Xmas 2004 season.

So is it LucasArts' fault that Obsidian started a WAY too ambitious project that everyone with half a mind could have seen would never be finished in a year? Bullshit. Obsidian knew they had a year, and they bit off way more than they could chew. The game suffered because of it, and that's THEIR fault, not LucasArts'.

Having said that, if they had HAD the time needed to finish KOTOR2 properly, I think it would have been great, so I do have some hopes for NWN2. But Obsidian needs to convince me that THIS TIME they got it right. I'm not buying this unseen.

I mean the guys at Obsidian are responsable for some of the worlds best CRPGs, not to even mention Planescape: Torment.

Some of them are, yes. Not all of them. Also, just because someone has worked on a great title doesn't automatically mean that ALL the stuff that he works on is going to be great. Torment was very good, but I thought Icewind Dale was nothing but a cookie cutter hack and slash story.

NWN2 will rock. They've been given the money and the time to make an increadible sequal and I think we'll all be blown away come October.

I hope you're right, but you'll forgive me for being skeptical.

Creston


Avatar 15604
22.
 
Re: No subject
Jul 18, 2006, 19:54
22.
Re: No subject Jul 18, 2006, 19:54
Jul 18, 2006, 19:54
 
TOEE was fantastic as far as combat was concerned.. i loved it. I wish there were more games like it. It had such a great tactical feel to it and the interface worked really well too. Not only that, but if i recall characters only reached level 10 at max in it. imagine 20 or more.

21.
 
Re: No subject
Jul 18, 2006, 19:50
21.
Re: No subject Jul 18, 2006, 19:50
Jul 18, 2006, 19:50
 
Fion = Busted.

20.
 
Re: No subject
Jul 18, 2006, 18:38
nin
20.
Re: No subject Jul 18, 2006, 18:38
Jul 18, 2006, 18:38
nin
 
Ouch, you do realize the game got rated higher in many cases then the original?

Sorry. Gotta call ya on that one...

KOTOR - Exbox - 94.5%
http://www.gamerankings.com/itemrankings/searchresult.asp?term=knights+of+the+old+republic&itemid=556553

KOTOR - PC - 93.2%
http://www.gamerankings.com/itemrankings/searchresult.asp?term=knights+of+the+old+republic&itemid=516675


KOTOR2 - Exbox - 86.2%
http://www.gamerankings.com/itemrankings/searchresult.asp?term=knights+of+the+old+republic&itemid=920194

KOTOR2 - PC - 86.8%
http://www.gamerankings.com/itemrankings/searchresult.asp?term=knights+of+the+old+republic&itemid=920601




-----------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 16 W/Mo

No venomhed, you can't fuck me. Please stop asking.
19.
 
Re: No subject
Jul 18, 2006, 17:58
19.
Re: No subject Jul 18, 2006, 17:58
Jul 18, 2006, 17:58
 
"It is a shame NWN2 is going to suck for persistant world builders. The memory requirements for having multiple zones is going to kill that. And there is no DM client to begin with. "

It'll be available to download the day the game comes out. How many freaking times has that had to be said.


I wouldn't say it's going to suck for PW builders. They are just going to have to realize that as a modern game, NWN2 takes up a whole shit load more space then classic NWN. I mean the original Doom was about 5mb in size, Doom 3.. 2gigs in size.

So they wont be able to build big empty maps and say 'our PW has 100'000 areas!' They'll have to focus on each area and fine tune it to keep the total below 25ish. But as hardware builds, and as time passes, it'll increase more and more.
This comment was edited on Jul 18, 18:03.
Avatar 17499
18.
 
Re: No subject
Jul 18, 2006, 17:58
18.
Re: No subject Jul 18, 2006, 17:58
Jul 18, 2006, 17:58
 
"Obsidian should burn in hell for what they did on Kotor 2, I don't even know why anyone is paying any sort of hope/attention to NWN2 because of it."

Ouch, you do realize the game got rated higher in many cases then the original? It wasn't really until the end that it sucked (and of course the balance was an issue. I remember hearing 'he is a god you'll be crushed!' and then bringing him to his knees in about 30 seconds.

Anyway, it's not Obsidians fault the end blew. Atari being the everlasting suckwhole that they are, gave Obsidian 1 year to build a story, code and program, get the new art done, etc. 1 year isn't enough to do squat. I was actually suprised the game was reasonably fun!


Also mind that you should not blame the company for 1 game that didn't live up to it's predecessor. I mean the guys at Obsidian are responsable for some of the worlds best CRPGs, not to even mention Planescape: Torment.

NWN2 will rock. They've been given the money and the time to make an increadible sequal and I think we'll all be blown away come October.

Avatar 17499
17.
 
Re: No subject
Jul 18, 2006, 17:55
17.
Re: No subject Jul 18, 2006, 17:55
Jul 18, 2006, 17:55
 
It is a shame NWN2 is going to suck for persistant world builders. The memory requirements for having multiple zones is going to kill that. And there is no DM client to begin with.

That said, I'm still looking forward to it.

Avatar 19028
16.
 
Re: No subject
Jul 18, 2006, 17:52
16.
Re: No subject Jul 18, 2006, 17:52
Jul 18, 2006, 17:52
 
I wasn't impressed with the NWN expansions either, but I wasn't a fan of the NWN engine or combat style.

I hope NWN 2 will be good, I just have to wonder if a month is really enough time to fix whatever issues they are having. But if it's a half decent RPG with 50 hours of gameplay sign me up. Hopefully the combat has been made more interesting, too bad turn based is dead I think TOEE was on to something.

15.
 
No subject
Jul 18, 2006, 16:36
15.
No subject Jul 18, 2006, 16:36
Jul 18, 2006, 16:36
 
KOTOR 2 didn't suck at all, it was a great game....but.

The bugs sucked, and Lucasarts pushing it out before it was finished sucked.

The end of the game was disappointing because of the problems, but I certainly don't regret buying it. I still liked it quite a bit despite the issues, and it'd be as revered as the first if it had been finished (if not more so).

14.
 
Re: ok
Jul 18, 2006, 16:20
mag
14.
Re: ok Jul 18, 2006, 16:20
Jul 18, 2006, 16:20
mag
 
that being said, KOTOR 2 did suck wholly, but NWN was a pretty great game (wish i could say the same for the expansions...)

I think you're the only person in the history of the internets to have enjoyed the main NWN over the expansions.

13.
 
Re: ok
Jul 18, 2006, 16:02
13.
Re: ok Jul 18, 2006, 16:02
Jul 18, 2006, 16:02
 
wish i could say the same for the expansions...

Hordes of the Underdark was great. Your meds need to be upped, or decreased; ur doctor should make the call.

12.
 
Re: ok
Jul 18, 2006, 15:54
12.
Re: ok Jul 18, 2006, 15:54
Jul 18, 2006, 15:54
 
Ahhhhhhhh, its fine for me, Gothic 3 in september and NWN2 in oktober. =)

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