Anyway, it's not Obsidians fault the end blew. Atari being the everlasting suckwhole that they are, gave Obsidian 1 year to build a story, code and program, get the new art done, etc. 1 year isn't enough to do squat. I was actually suprised the game was reasonably fun!
I'm assuming you mean LucasArts, not Atari. Also, I'm getting tired of hearing this excuse. It would be a valid excuse IF Obsidian had thought they would have xx amount of time, then got told after a year "The game is shipping now. You have a week to finish it."
This was not the case. LucasArts had said, FROM DAY ONE, that Obsidian would have ONE YEAR to make the game, and NO MORE. The game HAD to be in stores for the Xmas 2004 season.
So is it LucasArts' fault that Obsidian started a WAY too ambitious project that everyone with half a mind could have seen would never be finished in a year? Bullshit. Obsidian knew they had a year, and they bit off way more than they could chew. The game suffered because of it, and that's THEIR fault, not LucasArts'.
Having said that, if they had HAD the time needed to finish KOTOR2 properly, I think it would have been great, so I do have some hopes for NWN2. But Obsidian needs to convince me that THIS TIME they got it right. I'm not buying this unseen.
I mean the guys at Obsidian are responsable for some of the worlds best CRPGs, not to even mention Planescape: Torment.
Some of them are, yes. Not all of them. Also, just because someone has worked on a great title doesn't automatically mean that ALL the stuff that he works on is going to be great. Torment was very good, but I thought Icewind Dale was nothing but a cookie cutter hack and slash story.
NWN2 will rock. They've been given the money and the time to make an increadible sequal and I think we'll all be blown away come October.
I hope you're right, but you'll forgive me for being skeptical.