Guild Wars: Nightfall Details, PvP Event

This Guild Wars Press Release has details on the next chapter in Guild Wars, which will go by the recently revealed title Nightfall (story). Here's word on the add-on, and plans for a PvP event at the end of this month:
July 18, 2006 (BELLEVUE, WA) — ArenaNet®, developer of the world's leading subscription-free online roleplaying games Guild Wars® and Guild Wars FactionsTM, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today the title of the next game in the award-winning franchise, Guild Wars NightfallTM. Further, Guild Wars Nightfall has entered the beta testing stage and Guild Wars players worldwide are invited to participate in an exclusive, first-look player-versus-player (PVP) event, July 28 — 30, 2006.

During the PVP Preview Event, both Guild Wars and Guild Wars Factions® players will get a first look at Guild Wars Nightfall, and will be able to try out the two new professions being introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people. In addition to testing out the new professions and arenas, players will also be able to compete for items that will be exchangeable for a variety of rewards throughout the weekend event.

The Guild Wars Nightfall PVP Preview event will kick off on Friday, July 28 at 12:01am PDT and will continue through Sunday, July 30 at 11:59pm PST.
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Re: New professions
Jul 19, 2006, 20:04
18.
Re: New professions Jul 19, 2006, 20:04
Jul 19, 2006, 20:04
 
I still haven't purchased factions. Dunno if I will bother. Doubt I will go for this one. There is only one thing that will keep me with GW, and that is if they improve the PvP. Now, I know that that's what factions is for, and what everyone is saying this new one is for, but they aren't improving it how I want, as near as I can tell.

I have no problem with the micro game--with the individual battles or anything like that. It just seems so empty, so void of any long-term progression. Perhaps the best thing to compare it to is Warcraft III. Now, that game has an amazing ladder system, and it has more than just one ladder. It has a ladder for the random team, for 2v2, 3v3, and 4v4--in each region. So, I could compete in my chosen gametype--3v3--and track my team's progress up the USWest ladder. I loved telling people I was in the top 200 in the USWest.

Also, I can go to the Battle.net web site and look at my personal stats. What hero did I use the most? Which race did I do best with? And TONS of other data that I loved to see.

With guild wars, I play a game (and have to find a 4th person because it's limited to 4v4), and then move on to the next. I suppose there's a little progression with titles and faction points, or whatever, but it simply isn't enough. Also, I don't play enough to compete for that lame ladder they have, with what, 1000 clans WORLDWIDE? How the hell am I supposed to get ranked on that? I guess I can join a clan that's ranked, but then that's my clan, not even my team.

Maybe Warcraft III just spoiled me. That ladder system--and don't even bring up the match-making system--was the best. Guild Wars PvP meta game just seems hollow next to it.
This comment was edited on Jul 19, 20:06.
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       Re: New professions
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        Re: New professions
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