Guild Wars: Nightfall Details, PvP Event

This Guild Wars Press Release has details on the next chapter in Guild Wars, which will go by the recently revealed title Nightfall (story). Here's word on the add-on, and plans for a PvP event at the end of this month:
July 18, 2006 (BELLEVUE, WA) — ArenaNet®, developer of the world's leading subscription-free online roleplaying games Guild Wars® and Guild Wars FactionsTM, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today the title of the next game in the award-winning franchise, Guild Wars NightfallTM. Further, Guild Wars Nightfall has entered the beta testing stage and Guild Wars players worldwide are invited to participate in an exclusive, first-look player-versus-player (PVP) event, July 28 — 30, 2006.

During the PVP Preview Event, both Guild Wars and Guild Wars Factions® players will get a first look at Guild Wars Nightfall, and will be able to try out the two new professions being introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people. In addition to testing out the new professions and arenas, players will also be able to compete for items that will be exchangeable for a variety of rewards throughout the weekend event.

The Guild Wars Nightfall PVP Preview event will kick off on Friday, July 28 at 12:01am PDT and will continue through Sunday, July 30 at 11:59pm PST.
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Re: New professions
Jul 18, 2006, 15:28
8.
Re: New professions Jul 18, 2006, 15:28
Jul 18, 2006, 15:28
 
It seems that people have been brainwashed by Pay-to-Play MMOs in that, for some reason, grinding to get to a high level is 'fun' for them.

Please. Don't confuse Guild Wars with all the other MMOs that purposely impede your progress with grinding in other to keep you playing a game longer. If you want that sort of game, well, there's dozens of options for you to go for. If you want some extra grinding, feel free to play some of the korean-made games.

As for GW Factions, the purpose of the game isn't to use your extra high level to beat the monsters, but instead, to bring the focus on how you make your party. In other words, teamwork, as opposed to making GW just another 'my stats beats NPC's stats, so I win' type of game.

But hey, that's just my opinion... I enjoy the game as it is, I enjoyed how Factions focuses less on a grind-to-level-20 and instead focuses on skill (and by skill I mean, real-time decision making, on-the-fly adjustments to enemies and organizing your party's attack schemes).

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