Guild Wars: Nightfall Details, PvP Event

This Guild Wars Press Release has details on the next chapter in Guild Wars, which will go by the recently revealed title Nightfall (story). Here's word on the add-on, and plans for a PvP event at the end of this month:
July 18, 2006 (BELLEVUE, WA) — ArenaNet®, developer of the world's leading subscription-free online roleplaying games Guild Wars® and Guild Wars FactionsTM, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today the title of the next game in the award-winning franchise, Guild Wars NightfallTM. Further, Guild Wars Nightfall has entered the beta testing stage and Guild Wars players worldwide are invited to participate in an exclusive, first-look player-versus-player (PVP) event, July 28 — 30, 2006.

During the PVP Preview Event, both Guild Wars and Guild Wars Factions® players will get a first look at Guild Wars Nightfall, and will be able to try out the two new professions being introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people. In addition to testing out the new professions and arenas, players will also be able to compete for items that will be exchangeable for a variety of rewards throughout the weekend event.

The Guild Wars Nightfall PVP Preview event will kick off on Friday, July 28 at 12:01am PDT and will continue through Sunday, July 30 at 11:59pm PST.
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Re: New professions
Jul 18, 2006, 12:17
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Re: New professions Jul 18, 2006, 12:17
Jul 18, 2006, 12:17
 
yup, hardly thrilling.

Anet, please:

Spruce up the game a bit. How's about more voice acting and the subtitle popups off by default? Still allow them for people with related disabilities naturally.

Lvl20 again? Please, no. Speak with Mensa, have a 'brain dump' but please please please work out some way so that we can take our lvl20 characters up to lvl40. There was a distinct lack of motivation in Factions, and the progression from a nobody to a lvl20 dude was the most satisfying part of original GW.

Make sorting out teams easier. I mean, c'mon, it can take longer than the quests themselves. I walk into a town, I check my quest list. I select a quest. An icon appears over the heads of all players who have this quest to do also. I now know who to invite instead of spamming the chat. Is that really so hard?

Stop with the artificial barriers to exploration. I can't go into an outpost because I haven't spoken to some dude? Or is it, I can't go into this outpost because if you do then you can do the mission and that would stuff things up. Why not make it so that you can go wherever you want, but the actual quests only open up after you've met certain people/done things, etc. I used to quite enjoy just taking a team out and exploring. No quest, or mission, just checking out locales I'd never seen before, just for the heck of it. Why not make some awesome market place be available in these far flung places? A reward for those who venture out a bit.

If "Nightfall" is going to be another Factions but set in <insert cultural history and architecture to approriate>, then I'll pass. If it's going to bring something genuinly new and satisfying to the table, you'll get my sale, but Factions was a big let down.

Lady Archer R/N20, Mista Kurtz Mo/N20

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