yup, hardly thrilling.
Anet, please:
Spruce up the game a bit. How's about more voice acting and the subtitle popups off by default? Still allow them for people with related disabilities naturally.
Lvl20 again? Please, no. Speak with Mensa, have a 'brain dump' but please please please work out some way so that we can take our lvl20 characters up to lvl40. There was a distinct lack of motivation in Factions, and the progression from a nobody to a lvl20 dude was the most satisfying part of original GW.
Make sorting out teams easier. I mean, c'mon, it can take longer than the quests themselves. I walk into a town, I check my quest list. I select a quest. An icon appears over the heads of all players who have this quest to do also. I now know who to invite instead of spamming the chat. Is that really so hard?
Stop with the artificial barriers to exploration. I can't go into an outpost because I haven't spoken to some dude? Or is it, I can't go into this outpost because if you do then you can do the mission and that would stuff things up. Why not make it so that you can go wherever you want, but the actual quests only open up after you've met certain people/done things, etc. I used to quite enjoy just taking a team out and exploring. No quest, or mission, just checking out locales I'd never seen before, just for the heck of it. Why not make some awesome market place be available in these far flung places? A reward for those who venture out a bit.
If "Nightfall" is going to be another Factions but set in <insert cultural history and architecture to approriate>, then I'll pass. If it's going to bring something genuinly new and satisfying to the table, you'll get my sale, but Factions was a big let down.
Lady Archer R/N20, Mista Kurtz Mo/N20