"It's important for all gamers except the average blues news reader. Do you have a little brother? A nephew maybe? Any male around the age of 16. Tell him to pick out a game. I'll put down a hundred bucks, that he doesn't pick the latest tile based strategy game, and instead picks out the latest and greatest graphically intensive game. The platform doesn't matter."
You just thwarted your own point.
The problem is that game companies are targetting a narrow market of 16 yo's, when there's a much larger
market that has basic budget PCs.
Nobody is saying that games shouldn't push the envelope, graphically.... but they shouldn't shut-out the largest install base either.
Many of these games... if you hack the .ini files and turn off all the bells and whistles and other bullshit.... what do you have? Quake 3 level graphics that run fine on Intel integrated graphic machines.
Why the fuck don't these game companies support those lower end options out of the box?
Because then they have a larger potential for 'tech support' costs. But what they don't realize is that once these games hit Wal-Mart and Costco (or Bargain Bins)... they'll make more than enough money.
Just look at The Sims 1 (And expansions). As avid gamers we all fucking hate that game (Well, most of us do)... but the piece of shit is STILL in the Top 10 PC sales. Why? Because it fucking runs on low end machines with Integrated Graphics.
I dunno about you guys... but I'm fucking sick of seeing The Sims in the Top 10.
---------- EDIT ----------This is where you are missing the point. Even if developers did this, the game still would not run on an integrated intel chip. Integrated intel chips are about 5 years behind the technology curve.
That's utter BS. The market draws the "curve"... not the "tech". (Which is the whole debate, I guess)
When you have people that are unwilling to spend tons of money on a gaming rig... that should tell you what your primary install base is.
...And if you are saying that they can't tone shit down in their engines low enough to work with lower end machines... then how the hell did they make the tech to work on more advanced machines in the first place? Oh yeah... they learned from that 5+ year old tech and added shit.
They can always make things less intensive... it's not that hard. Drop shaders... drop Physics (other than basic gravity)... Drop Surround sound... scale back textures to 1999 era (64x64), and scale back the polygons on most 3D models (Probably the only part that would take extra work, if they didn't plan ahead).This comment was edited on Jul 15, 01:03.
Get your games from GOG DAMMIT!