Mark is right on onboard intel graphics causing issues for people. Games today require 64MB - 128MB graphics with the ability to push some decent effects with shader 2.0 soon becoming a standard if it isn't already.
I'm suprise how gamers have horseblinders on and don't realize that MOST people still buy PC's off the shelf from OEM manufacturers with onboard video to keep the costs down. The salesman tells the buyer this super fast computer is a 3Ghz celeron with 512MB RAM blah blah. Normal Joe's don't know that the game they buy off a shelf won't work on their PC and that is the real problem. Retailers get huge complaints from people trying to return games because they can't run on their store bought machines (publishers have those figures). Those same people who would like to be able to play games, but can't run the game at all because it doesn't have shader 2.0 or enough VRAM, have no idea how to add a pci express vid card or even how to buy one, so they give up trying to buy games because it's too much hassle for them. If you just had a better vid card in the box the rest of the specs would be fine most of the time, albeit they couldn't run at high res but atleast it would actually run the game instead of immediately CTD because a user doesn't know what pixel shader their vid card supports or if it has 128MB VRAM.
If Intel would provide better onboard graphics, then games would actually work for the majority of store bought computers. Developers don't make games to target hard core gamers, if they did that would be good for us but they target on average 3 year manufactured pc's for off the shelf purchases by joe businessman or some little kid playing on moms PC. Requiring a decent graphics card on manufactured PC's is the point that is lacking.
This comment was edited on Jul 13, 09:21.