Most hardware-knowledgeable folks have realized there is no need for separate graphics capabilities from what a modern cpu should be able to render.
Hardware knowledgeable guy... no need for graphics cards?http://en.wikipedia.org/wiki/Oxymoron
The same can be said for soundcards... completely unnecessary to have cutting edge sound processors instead of the basic just to make a friggin game run
Yes, because as we all know the very first SB16 could produce 5.1 positional audio. I fondly remember hearing Tie-fighters zoom around my back and sides while playing X-wing V.S. Tie on MSN's gaming zone in 1997.
A smart business man would try to make his software fit as many hardware platforms as possible including people with fast new computers but with limited video options. It's basic Marketing 101... you limit your sales to 2% of the population and you are crippling your sales, duh.
Here is some basic marketing for you to consider, he who (Obviously) has a PHD in business.
Making a game to be backwards compatible with dated technology and actually work with modern technology is bad enough. However, if you want the game to have all the "bells and whistles" of a typical modern game (Like ES4 or DOOM 3) yet still be compatible with your 1997 packard bell (And look like Quake 1) then you are going to need MASSIVE amounts of money and Q&A time to do so.
It costs enough to produce and market a game in this environment as it is...we don't need things to get even more expensive just because the deep fry operator at the local Mickey D's wants to play Unreal Tournament 2007 on his 7 year old PC.
Hey Mark Rein, remember when your games used to have software rendering as an option?
Yeah, 1998. Welcome to 2006. We have jet cars now!