He also says that most people won't want to wait 6 months between 6 hour episodes. I'll agree with him that it's a little long for episodes that are a little short. I don't agree with him that gamers are unwilling to wait for any amount of time between episodes and won't go back to play the next episodes, but that's difference of opinion I guess.
I think Marc is right that players won't go back to a game many months down the road if it is essentially the same experience with reused content as the previous one. There are plenty of games in the market competing for the player's attention. If given the choice between something with new content and something with substantially reused content, the consumer will most likely choose the new content unless the episodic game has a really compelling story which he must continue to follow. For all but the most ardent fan, the episodic game will not be compelling.
Assault was in original UT.
But it wasn't in UT2003 which was my point. UT2004 is substantially expanded from UT2003.
i don't include the bonus packs
I include them because they are official content and some of them are even on the second retail release of the game.
extra game modes
You underestimate the significance of onslaught mode. It is radically different from anything in UT2003, and the fact that it was and still is by far the most popular of UT2004's modes played online demonstrates that. It's no mere team deathmatch addition to deathmatch or even something like instagib.
It reuses the engine and tries to come out with more smaller games than if they did full on sequels, which require substantial time and investment due to the fast-changing graphics in the genre.
Episodic games are all about reusing game content to deliver a shorter game experience for a lower price. Game developers like it because it allows them to have more products to sell to the consumer over the same period of time than if they were developing a traditional full length title. What Marc is saying is that because these episodic titles are competing against full length games for the consumer's attention, they don't stand a chance. At the episodic games' current price point I agree with him because the consumer can find plenty of full length games selling at the same or lower prices than the episodic ones.This comment was edited on Jul 13, 08:05.