Seasonal and episodic are just two different ways to describe the same thing. What's the difference to a game that is shorter and sells for a lower price with episodes coming out every 6 months and a full game that has 12 hours of content with a sequel coming out that features new levels with the same characters a year later?
In the end, Rein bitches about episodic failing because of "lack of marketing". Ok.
Here's an example: It's to the point now that in the newer online FPSes, only official maps get played. Each new revision has the old maps plus a few new ones and a new game mode. You play one until the next one then you switch over. How is that not episodic? It's a product that has been developed and uses similar concepts in it's next iteration in order to save time and money. That's exactly what the new "episodic content" format is trying to do. Whether you think it is worth it, don't like it, or don't like the amount you get for it doesn't change the fact that it's pretty much the same fucking thing. Mark Rein even admitted that.
Whatever though. We can argue semantics all day. And no, it's not "exactly" the same (although UT2k4 was not the leap that UT2k3 was over UT, and was probably as close to episodic as it's going to get).
This comment was edited on Jul 12, 23:05.