America's Army Coop Plans

The new SitRep on the America's Army Community Rally Point announces plans for America's Army: Overmatch, a new version 2.7.0 of America's Army Special Forces, which, in spite of the mundane version number, is described as the "biggest release ever" for the freeware military shooter (thanks Frans). Planned for release later this summer, the update, currently in beta testing, will add a new mode that allows cooperative multiplayer play versus AI opponents and asymmetric combat with mismatched numbers of opposing forces. The update goes into detail in describing how the new AI will operate, and how their spawn points will not be magical:
We recognized the need for an AI that is unpredictable and gameplay that warrants replay. Therefore we could not employ the usual trappings of magically spawning enemies, triggered sequences or scripted events. All of our AI is dynamic and emergent and will react to players based on situation and circumstance. The first time you see a Commando sneaking up on a unwitting player you'll be convinced this is something different.

Just a few examples of the various things you can expect: AI can spawn in random locations, can be suppressed, will react to overwhelming fire, will react aggressively to grenades, can engage with a variety of weapons (AK-47, AK74su, VSS, Smoke/frag grenades, RPG and RPK) against U.S. vehicles/soldiers, set random ambushes, call for mortar support and request reinforcements via BTR-80.
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Re: No subject
Jul 12, 2006, 16:13
14.
Re: No subject Jul 12, 2006, 16:13
Jul 12, 2006, 16:13
 
I am not an Army expert by any means but do the Special Forces really go tearing through towns in tanks and jeeps? I thought they were more of a sneak up and kill you kind of group which is more like how the game is designed.

I agree that zipping around in vehicles would make this more like Battlefield which would require a lot of weapon balance changes.

-Nighthawk

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