Pre-ordering is now available through the Triton Player for $49.95 by clicking the "Preload Prey" box. By pre-ordering you will be able to start playing Prey within minutes of the release at 12:01 a.m. on 7/11/2006. In a little over a week you will be able to start pre-loading Prey so that there will be no wait once the clock strikes midnight.
It's not petty. In order to do parts of the game you were forced to use the gym. Which meant spending hours hitting X while watching a computer character run on a treadmill. That's not a game, that's a chore.
Man Riley...you do get aroundAin't that the truth.
Because it wasn't broken in SA?
That's a rather petty complaint in itself. What was provided for the player to do was pretty damn grandiose given the sheer size of the game.
No, it sucked in YOUR OPINION.
All this shit-talk from Riley & co. about games being released at $20 just won't work. It'll just result in piles of mass-production shit released with gaping holes of Battlefield 2 proportionsSo it won't work because it would result in more of the typical $50 games we see now but for less than half the price.
Considering the latter have played the thing, and the former haven't, i'm enlightened to agree with the latter.
If Prey is REALLY only 5 or 6 hours long, then I'll be rather vocal about it, no worries on that part.Rumours state that Prey is 5-6 hours long, PCZone state it's 10. Considering the latter have played the thing, and the former haven't, i'm enlightened to agree with the latter.
How the hell could anyone spend that much money and not fix the autoaim bug?
I've said it once and I'll say it again - GTA:SA sucked. Just proof that more isn't better.
If Prey is REALLY only 5 or 6 hours long, then I'll be rather vocal about it, no worries on that part. Ofcourse, the best protest is always done with the wallet. Six hour games simply do NOT get bought by me anymore. Especially not if they've been nine years in the making.I have no problem with a six hour game if it is priced accordingly. The issues of Steam aside, HL2 EP1 and Sin Episodes are a rip off at $20. I have paid less than half of that for longer games and better gameplay. At less than $10 though, those two episodic games become much more acceptable (aside from the restrictions and problems of Steam). Circuit City had the Sin Episodes for $8 for a couple of weeks, and at that price it delivers some decent entertainment for the money.
As always this is true because Riley says so! You seriously need a reality check.You seriously need to learn how to read and think.
People spend dozens of hours with a game because they ENJOY it, not because it cost them $40, $50, or even $60. If I buy a game for $60 and am not having fun, I dont feel compelled to play it over and over because I spent $60. I simply dont play it, and I may sell or give it away to a friend that does want it. Likewise Im not going to only play a $10 for 2 hours just because I got it for cheap.You totally missed my point. My point was not that people won't necessarily spend many hours on games they didn't pay much for or that they don't enjoy playing long games. My point was that the notion that people won't buy more games than they currently do because they don't have enough free time to spend dozens of hours on each one is ridiculous. Most people who buy games would buy more of them if they could get multiple titles for the same money they currently spend on one. The time factor is a trivial concern because they are already willing to spend that much money on games.
If I buy a game for $60 and am not having fun, I dont feel compelled to play it over and over because I spent $60.You are the exception then not the rule. I remember once at E3 I attended a forum where some of the presenters were discussing the PC game market, and Robert Garriot said that one difference between the Korean game consumer and the American was that Americans would usually stick with a game longer even if they had some problems with it if they had invested a significant amount of money in it upfront. That is a major reason why it was important for NCSoft to sell its MMO games at retail in the U.S. whereas in Korea, its retail sales are relatively miniscule because Korean consumers find paying the equivalent of $50 upfront for a subscription game absurd and would rather download the client and pay as they play.
The only game so far that has cost THAT much money to produce has been GTA : San Andreas.
Most people who buy games buy fewer because of the price. Spare time really isn't an issue because people wouldn't feel so compelled to spend dozens of hours with one game if they didn't pay so much for it to begin with and if they had other new games on the shelf waiting to be played.
Wow cheers! I suppose a bit of Googling could have found that. Of course, $15 for a 12 year old game...That is exactly my biggest gripe (among many) with these single-source digital distributors: the high prices. Stardock's is the only one I know of that offers a significant number of titles for significantly less that $10, and even then it forces you to spend $70 upfront to get that price.
It's mostly about the user having the spare time to play games. While the price point will certainly factor into a buyers decision, ultimately they are going to buy a new game when they want to play that new game and are not going to go buy 10 games a month instead of 2 just because the price is $20 per title instead of $50.I totally disagree. Most people who buy games buy fewer because of the price. Spare time really isn't an issue because people wouldn't feel so compelled to spend dozens of hours with one game if they didn't pay so much for it to begin with and if they had other new games on the shelf waiting to be played. Whenever I am lucky enough to find some decent titles for $10 or so, I'll buy three or four different ones instead of spending that money on one game even though I may not have time to play each one through to completion. I may only spend a few hours with each one instead of spending that time on a single title, but doing so spreads my money around instead of giving it to one developer and it gives me more variety in my gameplay. I know a lot of people who buy movies at retail that way too. They'll buy a half dozen or so when they are on sale even if they never completely watch them all. The PC game industry needs more titles in that price range.
you're the first one ever to demand AAA titles to be sold at $20.Well someone has to be first so he can take the arrows in the back. Seriously I am not the first to mention this. Several of the guys from Epic have stated similar.
I simply don't see that hordes of sleepers waiting to be awakened by HL2 for $20.Well more people would certainly try them at a lower price point and different marketing methods. Anecdotally speaking I have known quite a few people who didn't previously play computer games try one because it came bundled with their PC or other piece of hardware or because they saw an advertisement for a game on television or at the movies which looked interesting. However, I think the biggest market of "sleepers" are simply current players who don't buy many games because of the cost and because they don't think they would play the game enough to get their money's worth from it due to the other demands on their time. When you drop the price, these people would buy more because they wouldn't worry so much about getting ten or more hours of play from the game. Just a few hours would make it worth the expense. I, myself, am like that. I will buy a game for $10 or so, and even if I only play it a few hours and don't complete it, I know I got my money's worth. I just wish I could find more games at that price point at retail or from digital distributors instead of having to hunt around on ebay for such bargains.
but if you want prices to drop by 60% and still give the developers more profit, you would need 300-400% more people to buy these games and this simply won't happen.Or you simply need the people who buy games now to buy more titles. The problem now is that a few titles get all of the money and the rest rot on the vine. That is what is killing the small and "no name" game developers. If the money spent on games were spread around more instead of all going to the big names, the video game industry would be healthier as a whole and the selection of games would be better. Of course, the big names don't want to leave money on the table, so they will always start out charging a premium price. The problem is that every game thinks it is worth $50 in the market so that's the price that is slapped on it, and almost no one buys it. Some publishers later re-release some of these titles at discounted prices, but many never get a second chance and many times neither do their developers which have to fold.
Fantastic, that's a status quo we already have for ages now! If you want less quality for less money, you can just go to Triton's site and buy their topseller "Terrorist Takedown" for $9.99. According to reviews it's a short, ugly, bug-ridden mess... but hey! It's $9.99!Look given the choice between making games better and pricing them lower, I would go with the latter because people won't pay extra for supposedly better quality. Battlefield II sells for $50 and from scores of users comments on this and other forums, it is bug-ridden. Would paying $60 or $70 for it solve those issues? I seriously doubt it. Therefore, selling it for $20 with the bugs would be a better solution for the consumer.
Riley, there's tons of games which start at $20 or less at the stores, these are called budget titles (at least here in Europe).There simply isn't enough of a selection of lower cost titles in stock at most U.S. retailers. Unlike the movie industry, the video game industry as a whole does a very poor job with the sales and marketing of budget titles including selling its older products at discounted prices (with the notable exception of EA which is fairly good at it).
What we need is not consumers to be more forgiving of the quality if their games were $20, we need consumers to appreciate the enormous work being put into high profile titles.You show your true colors again and define the problem with your position. You're an artist and view video games as an artform, and I, like most consumers, view them mainly as a product. Until the video game industry starts selling more of its games as a product instead of as art, most games will continue to be undersold and unappreciated.