Need for Speed: Carbon Announced

This press release officially announces Need for Speed: Carbon, the next installment in the long-running racing series slated for release in November on (deep breath) PC, Xbox 360, PS3, Wii, PS2, Xbox, GameCube, Nintendo DS, GBS, PSP, and mobiles. The Need for Speed: Carbon Homepage is live, offering screenshots and a gameplay movie. Here's a bit:
Chertsey, UK. – June 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Need for Speed™ Carbon is in development and will hit the streets this November. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.

"We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon Racing is a real test of a driver's skill and we think it provides a fantastic game play opportunity to lean into," said Larry LaPierre, the game's executive producer.

What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighbourhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new AutosculptTM technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
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38 Replies. 2 pages. Viewing page 1.
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38.
 
SHIT HEADS
Jun 26, 2006, 05:14
C
38.
SHIT HEADS Jun 26, 2006, 05:14
Jun 26, 2006, 05:14
C
 
All you guys can do is bag out EA. These are the best games yet. Pc seems to be the ones losing it. Most Wanted Ruled. You all can go stuff your selfs.

37.
 
Re: oh!!..another piece of s***....?
Jun 25, 2006, 02:32
riv
37.
Re: oh!!..another piece of s***....? Jun 25, 2006, 02:32
Jun 25, 2006, 02:32
riv
 
after porsche unleashed...i was begnin to feel dat nfs was making a big wave in d racing industry....n it was really xcityn to kno a follow up for hot pursuit wud b out soon....but wat i got was disappointment....hp2 had gud graphics....but drifted away from d porsche gameplay very badly....making it a kiddish follow-up.ofcourse i never bot underground n its ugly follow-up.....all EA is doin is dat wat dey hav not offered in previous titles....is wat we see nw...like.....in most wanted..we hav underground+pursuit...(i guess day and night feature wid cops cud hav appeared in 1 version alone...instead of making a pile...now we hav cops n urban racing in night mode(in CARBON)....its like the last few editions cud hav summed up in only two editions alone...but EA is dragging things...so its losing out on quality....mayb after carbon they will hav a version in which u can see replays n they will advertise dat nw u can see replays...oh f****!!! EA
NFS has nw gone down to the dogs.

36.
 
Re: No subject
Jun 23, 2006, 18:22
36.
Re: No subject Jun 23, 2006, 18:22
Jun 23, 2006, 18:22
 
Well, they should be increasing the skill of the npc cars, not doing this catch up crap. I've never liked it.

-----
BF2 Player Name: "MindTrigger"
"This is Red 5, I'm going in."
Spam: Gamers over 25 unite! www.2old2play.com
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
35.
 
Re: No subject
Jun 23, 2006, 13:12
PHJF
 
35.
Re: No subject Jun 23, 2006, 13:12
Jun 23, 2006, 13:12
 PHJF
 
The fact is that NFS has turned into a cinematic racing game. When's the last time you've seen a movie race where the star wins by a mile instead of a hair?

Though I admit, they should at least have the OPTION to disable it.

------
"I have a grave announcement. Anyone with a weak heart had better leave now. Goodbye."
Steam + PSN: PHJF
Avatar 17251
34.
 
Re: No subject
Jun 23, 2006, 12:06
34.
Re: No subject Jun 23, 2006, 12:06
Jun 23, 2006, 12:06
 


My favorite racing game to this day is NFS Porsche Unleashed. Man they did a good job on that one.

-----
BF2 Player Name: "MindTrigger"
"This is Red 5, I'm going in."
Spam: Gamers over 25 unite! www.2old2play.com
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
33.
 
Re: No subject
Jun 23, 2006, 11:31
nin
33.
Re: No subject Jun 23, 2006, 11:31
Jun 23, 2006, 11:31
nin
 
Oh, and Mariokart had catchup. Nobody complained about it back then.

Yes we did. It fucking sucked. You'd hit the fucker with a shell and 3 seconds later, he'd be right back behind you...



--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 16 W/Mo

http://www.nin.com/
32.
 
Re: No subject
Jun 23, 2006, 11:12
PHJF
 
32.
Re: No subject Jun 23, 2006, 11:12
Jun 23, 2006, 11:12
 PHJF
 
Well you can say the same thing about self-adjusting difficulty that is making its way into about every new shooter.

Oh, and Mariokart had catchup. Nobody complained about it back then.

------
"I have a grave announcement. Anyone with a weak heart had better leave now. Goodbye."
Steam + PSN: PHJF
Avatar 17251
31.
 
Re: No subject
Jun 23, 2006, 09:46
31.
Re: No subject Jun 23, 2006, 09:46
Jun 23, 2006, 09:46
 
I think the NFS are pretty fun with a gamepad, the decals and crap get a little ridiculous but some of the customizing stuff is fun. If you want it to be like other games you've played, well, play the other games! No other game can match the concentration of 30 something white voice actors trying to sound "street" though!

And yes the AI is bullshit, it doesnt make games more fun when other human players cheat, and it doesnt make it more fun when the CPU player cheats either.

30.
 
Re: No subject
Jun 23, 2006, 09:03
30.
Re: No subject Jun 23, 2006, 09:03
Jun 23, 2006, 09:03
 
I forgot to mention the invisible walls that irk me in these games, too, and hope they're gone. There was one shortcut in Underground 2 that always resulted in me getting air, then creating sparks off an invisible wall. Bad level design.

Like I said, Underground 2 was the last I played, and it's a year older than Burnout on the 360, but it's amazing how much more "balls to the wall" Burnout 360 managed to be, while keeping you feeling more like you're driving a car (and not a block of wood.) It also had more and more subtle shortcuts.

What really kept me interested in the Underground games were drift mode and the very novel drag mode. The big races themselves felt too outdated in the face of more recent games.

Then there was the SUV part, haha. Screw blocks of wood, now you were driving full-out logs. I was just waiting for NEED FOR SPEED 8: LUMBER 2006!

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
29.
 
Re: No subject
Jun 23, 2006, 08:43
29.
Re: No subject Jun 23, 2006, 08:43
Jun 23, 2006, 08:43
 
Umm, what catch-up feature?

I wouldn't call it a "feature."

It's more prevelent to me when I am doing a blacklist race. It wasn't so bad in previous NSF games and I understand why the game is designed that way but it's unforgiving.

For example, there are times when I am hitting nitrous and the guy stays right next to me when it appears as though he has not used any of his nitrous. Other times, I use the bullet-time (for lack of a better term) feature to make it around 90 degree turns without losing momentum and it's like the AI has it's own bullet-time and it will make it around the turn and then pass me up. It's like the bullet-time actually slows my car down...

Most Wanted pisses me off so bad... and I've been playing racing games since pole position was in the arcades.

28.
 
Re: No subject
Jun 23, 2006, 08:11
28.
Re: No subject Jun 23, 2006, 08:11
Jun 23, 2006, 08:11
 
Before everyone starts bashing EA (again), I'd just like to say that I think the NFS games are good fun.

they were, until NfS 7 The Fast and the Furious (not considering Hot Pursuit 6 was pretty bad on anything but PS2), and considering we're looking at NfS Underground 4, I'm not interested the slightest bit


{ There is no such thing as innocence, only degrees of guilt }
This comment was edited on Jun 23, 08:12.
|[ Jesus is coming. Look busy! ]|
27.
 
Re: Also known as..
Jun 23, 2006, 07:38
27.
Re: Also known as.. Jun 23, 2006, 07:38
Jun 23, 2006, 07:38
 
Am I the only one who's sick of street racing?

Technically, all the NFS games consist of street racing, since most of the races take place on streets, as opposed to official tracks.

But yeah, it would be nice to see a NFS game designed exclusively for the PC again. Sure, Porsche Unleashed was also released on the PSOne and the Game Boy, but the PC version was definitely the definitive one.

26.
 
Also known as..
Jun 23, 2006, 07:31
26.
Also known as.. Jun 23, 2006, 07:31
Jun 23, 2006, 07:31
 
..NFS Underground 4
Am I the only one who's sick of street racing?
I guess it's time to stop hoping for a NFS5 sequel.
This comment was edited on Jun 23, 07:33.
25.
 
Re: No subject
Jun 23, 2006, 03:46
25.
Re: No subject Jun 23, 2006, 03:46
Jun 23, 2006, 03:46
 
Oooh, Proper drifting... About time tbh. Bet the drift physics will still turn out to be rubbish like the previous games though.

We'll see.

24.
 
No subject
Jun 23, 2006, 03:41
24.
No subject Jun 23, 2006, 03:41
Jun 23, 2006, 03:41
 
This was first revealed in this month's Game Informer magazine. Magazine has crappy reviews, but it gets so many exclusive previews that it makes up for it


In my opinion, EA completely ruined the Need for Speed series after Hot Pursuit 2 (which was only good on the PS2 due to different dev teams). What was once my favorite racing series is now a pile of poo. Thanks a lot. At least I can still say Porsche Unleashed is the best racing game ever made.

23.
 
Re: No subject
Jun 23, 2006, 03:28
23.
Re: No subject Jun 23, 2006, 03:28
Jun 23, 2006, 03:28
 
I had this happen to me multiple times on the very last race in Underground. I knew the track perfectly, had all my nitrous worked out etc, every shortcut, and the guy would breeze past me at the last second.

Underground was nothing compared to Midnight Club 2. Although the game was tremendous fun, it was also tremendously frustrating, as the other racers would always be on your ass. Add in the heavy, random traffic (Paris, good lord) and you have a recipe for cheap AI wins.

22.
 
Re: No subject
Jun 23, 2006, 03:25
22.
Re: No subject Jun 23, 2006, 03:25
Jun 23, 2006, 03:25
 
Porsche Unleashed was great, but had a really terrible sense of speed. You also had to play through the Evolution mode and drive a bunch of really, really crappy old cars before getting anything decent. Really loved the track design though.

21.
 
Re: No subject
Jun 23, 2006, 02:33
21.
Re: No subject Jun 23, 2006, 02:33
Jun 23, 2006, 02:33
 
Plus Porsche Unleashed had a kick ass sound track to go with those lovely long winding ocean roads =)

Iirc, some of the tracks were by The Crystal Method.

20.
 
Re: No subject
Jun 23, 2006, 02:02
20.
Re: No subject Jun 23, 2006, 02:02
Jun 23, 2006, 02:02
 
My favourite of the series was Porsche 2000 (or Unleashed depending on where you're from). It had the perfect balance of simulation and arcade, so the physics model was just right: not frustrating and not silly. Also the tracks were a good combination of track and road. I haven't played a racing game since that hit the right mark with me.

This comment was edited on Jun 23, 02:02.
19.
 
Re: No subject
Jun 23, 2006, 01:44
19.
Re: No subject Jun 23, 2006, 01:44
Jun 23, 2006, 01:44
 
I see how EA patchs games.
Not interested.

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