Evening Q&As

  • Valve
    Opening the Valve on Eurogamer is a Q&A with Valve's Gabe Newell and company about Half-Life 2, Episode One, and more: "We don't think of these as expansions. If we were to do expansion properties we'd go back and work out those various events. We see [Episode One] more as moving the story forward rather than what we do with expansion packs. I like the idea of expansion packs giving you a different perspective on things you've already lived through, but I think gamers are expecting more core products to move the technology forward, to move the story forward and move the gameplay forward."
  • BF2: Armored Fury
    GameSpy's Battlefield 2 Armored Fury Q&A catches up with Tom Galt to discuss the just-release booster pack: "Armored Fury was already planned and into production before Euro Force was released. We really wanted vehicles that offered a unique gameplay experience this time around, and wanted the levels to be more balanced between infantry, armor, and air power. The feedback we received about Euro Force reinforced for us that we were on the right track."
  • Operational Art of War 3
    The Operational Art of War 3 Q&A Part 3 on Armchair General concludes this series with a conversation with Daniel McBride about the wargame sequel: "From my point of view this first release is a shakedown cruise that has everything working, with some key areas improved, all in preparation for some long-term development. Players that know my work will understand that I did not want to redo some of my larger scenarios until I see what improvements can be made down the road as it affects the whole play test equation. Certainly Ralph’s tweaking-up of the PO (Programmed Opponent) is key in this release. More available supply points, events, and other items noted, are all important improvements. I have a very long wish list and will spare you that now until we can see what is feasible and what is not. Obviously some sort of an improved naval dynamic is important to look at down the road…"
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8.
 
Re: Gabe Newell is no Steven Spielberg
Jun 8, 2006, 09:12
nin
8.
Re: Gabe Newell is no Steven Spielberg Jun 8, 2006, 09:12
Jun 8, 2006, 09:12
nin
 
Take Alyx for instance. She's right out of a Uwe Boll movie. A scientist, knows martial arts, mountain climbs, is an elite marksman--and looks like a stripper.

Try a James Bond movie...



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7.
 
Gabe Newell is no Steven Spielberg
Jun 8, 2006, 00:27
7.
Gabe Newell is no Steven Spielberg Jun 8, 2006, 00:27
Jun 8, 2006, 00:27
 
Gabe Newell complains about Hollywood's treatment of HL? Maybe he should consider what he's offered them. Take Alyx for instance. She's right out of a Uwe Boll movie. A scientist, knows martial arts, mountain climbs, is an elite marksman--and looks like a stripper.

Gordon Freeman is a likeable, believable character because he has his superhero suit but he himself lacks any superhero powers. Alyx is a marketing gimmick and lacks all credibility.

The other characters basically serve as comic relief. That works for the game, but it doesn't do much for plot development. What are you going to do, have a scene with Barney screaming "Noooooooooooooooooooooooooooo!" after he finds out his girlfriend was eaten by zombies? Or one of those cannonfodder soldiers give a patriotic speech about duty and honor before they rush in to attack a giant green and purple spotted tentacle?

This comment was edited on Jun 8, 00:28.
6.
 
Re: All this...
Jun 7, 2006, 16:59
Beamer
 
6.
Re: All this... Jun 7, 2006, 16:59
Jun 7, 2006, 16:59
 Beamer
 
If it uses almost exclusively content and media from a previous game it shouldn't be called a sequel.

Even Rockstar is smart enough to know this, giving us endless GTA3s.

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Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
5.
 
All this...
Jun 7, 2006, 16:25
5.
All this... Jun 7, 2006, 16:25
Jun 7, 2006, 16:25
 
Shit I dunno. After 3 incoming episodes, it would seem they'd be enough to make up a sequel. Ignoring the weapons and areas, well if they add up to 12 more hours of gameplay, and they should, by the last episode, wrap things up HOPEFULLY in the way HL1 did, then thats a sequel.

As far as Gabe Newell's assumption that people want more core products and technology? Thats BS... Expansions are great because they aren't just in and of themselves, they are a part of the original game and they make the original game even better, and they use the original game to make it easy for devs to make good new content. Expansions simply add lots of potentially more fun experiences through more fighting, more enemies, more weapons, and more areas. Also I think a big part of HL1 was the multiplayer games they had, from CS to Team Fortress, maybe they should consider that for a while. But not till after they wrap the story up as completely as HL1 did (and do it quick!).

4.
 
Re: No subject
Jun 7, 2006, 14:07
Beamer
 
4.
Re: No subject Jun 7, 2006, 14:07
Jun 7, 2006, 14:07
 Beamer
 
Calling it HL3 is insulting, actually.
To the consumer and the fans.

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Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
3.
 
Re: No subject
Jun 7, 2006, 07:29
3.
Re: No subject Jun 7, 2006, 07:29
Jun 7, 2006, 07:29
 
Boo hoo, there was no real new weapons between hl1 and hl2, so I guess it shouldn't be HL2 ? I play shooters for the gameplay, not because I expect some new elaborate shit weapons. What a weak fucking argument. Look at the evolution of the Unreal and Quake weapon set over the years. Oh that's right, there hasn't been any. When their are changes the established community bitches.

I do agree that in no way are these episodes HL3, they are expansions, nothing more. Perhaps engine upgrades over time will blur the line a little but that doesn't make it a sequel.

As long as these things are moderately fun they are worth a measily $20. That's nothing. Maybe the cost will reduce the punk kids that ruin the multiplayer experiences for the rest of us.

2.
 
No subject
Jun 7, 2006, 04:42
2.
No subject Jun 7, 2006, 04:42
Jun 7, 2006, 04:42
 
A lot of people like to read more into the HL2 story than there really is, I can clearly remember an interview where they were struggling with coming up with ideas for HL2 and someone on the dev team made the suggestion that it take place in an old European looking city, I even think he was from Czech, poof HL2 takes place in a run down city in Europe somewhere. I’m sure they have volumes of backstory written for reference but most of it never makes it into the game because it would slow the pace down if they had to have characters spew out a bunch of dialog at you.

I think it's a joke that they're calling these episodes HL3. Give me a break, they didn't even give you any new weapons and it takes place in City 17 again, been there done that.


This comment was edited on Jun 7, 04:43.
Avatar 6174
1.
 
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Jun 7, 2006, 03:38
1.
. Jun 7, 2006, 03:38
Jun 7, 2006, 03:38
 
'Moving the story forward' is not something that Valve does well. What they do well is gameplay and graphics.

HL1 was a good game that left us with many questions. HL2 answered none of them and raised about a thousand more.

I'll wait until all the EP's are out, then wait 1 year more, then buy the disc with all 3 in the bargain bin for $29. Whatever I find in them I know it won't resolve jack sh|t storywise. "Moving the story forward", Gabe has some nerve. Seriously.

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