Evening Q&As

  • Valve
    Opening the Valve on Eurogamer is a Q&A with Valve's Gabe Newell and company about Half-Life 2, Episode One, and more: "We don't think of these as expansions. If we were to do expansion properties we'd go back and work out those various events. We see [Episode One] more as moving the story forward rather than what we do with expansion packs. I like the idea of expansion packs giving you a different perspective on things you've already lived through, but I think gamers are expecting more core products to move the technology forward, to move the story forward and move the gameplay forward."
  • BF2: Armored Fury
    GameSpy's Battlefield 2 Armored Fury Q&A catches up with Tom Galt to discuss the just-release booster pack: "Armored Fury was already planned and into production before Euro Force was released. We really wanted vehicles that offered a unique gameplay experience this time around, and wanted the levels to be more balanced between infantry, armor, and air power. The feedback we received about Euro Force reinforced for us that we were on the right track."
  • Operational Art of War 3
    The Operational Art of War 3 Q&A Part 3 on Armchair General concludes this series with a conversation with Daniel McBride about the wargame sequel: "From my point of view this first release is a shakedown cruise that has everything working, with some key areas improved, all in preparation for some long-term development. Players that know my work will understand that I did not want to redo some of my larger scenarios until I see what improvements can be made down the road as it affects the whole play test equation. Certainly Ralph’s tweaking-up of the PO (Programmed Opponent) is key in this release. More available supply points, events, and other items noted, are all important improvements. I have a very long wish list and will spare you that now until we can see what is feasible and what is not. Obviously some sort of an improved naval dynamic is important to look at down the road…"
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Jun 7, 2006, 04:42
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No subject Jun 7, 2006, 04:42
Jun 7, 2006, 04:42
 
A lot of people like to read more into the HL2 story than there really is, I can clearly remember an interview where they were struggling with coming up with ideas for HL2 and someone on the dev team made the suggestion that it take place in an old European looking city, I even think he was from Czech, poof HL2 takes place in a run down city in Europe somewhere. I’m sure they have volumes of backstory written for reference but most of it never makes it into the game because it would slow the pace down if they had to have characters spew out a bunch of dialog at you.

I think it's a joke that they're calling these episodes HL3. Give me a break, they didn't even give you any new weapons and it takes place in City 17 again, been there done that.


This comment was edited on Jun 7, 04:43.
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