Patience?
If I don't finish a game there's usually someone I can give it to who'll get something from it. With HOMM5 I just can't see the point. If I was trawling around the map in anticipation of some deep complex battle then it would be forgivable. But I'm not. In the campaign 99.9% of the battles (in the first campaign anyway) are against neutrals so Hero vs Hero is irrelevent. Not that I'm convinced the hero makes much of a difference compared to, say, a huge stack of marksmen.
On the plus side I went back to Spellforce 2 and am having a lot of fun with it (ironically because it's gotten harder as I progressed).
EDIT: oh oh oh and let's not forget that HOMM5 has brought my PC to its knees at normal detail at 1024x768 with a Athlon64 3600 2Gb ram and a 7800GS - not exactly cutting edge but I'd expect more than a slideshow.
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our daily interactions with 'real' people are far more scripted than any game. Your behavior at work... every aspect of your life conforms to a social script we all agree to play by.
This comment was edited on Jun 6, 14:40.