Hitman: Blood Money Demo

As promised (story), the playable demo for Hitman: Blood Money is now available, offering the chance to deal out some death in IO Interactive's assassination sequel without parting with any of your own blood money. Word is: "Death of a Showman is the first level of the game and provides both newbies and long-time Hitman fans a refresher course in the mechanics of being the world’s deadliest contract killer while tracking your target through a dilapidated theme park turned drug lab. Get a sneak peak at the incredible new graphic engine, ultra-realistic AI, and try out a few of Agent 47’s new moves." The download debuted on GameSpot (registration required) and Download.com and mirrors can be found on 3D Downloads, 3D Gamers, 4players.de, Computer Games, eXtreme Players, Gamer's Hell, VGPRO, and Worthplaying.
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74.
 
Re: Joy and Rapture
May 23, 2006, 15:13
74.
Re: Joy and Rapture May 23, 2006, 15:13
May 23, 2006, 15:13
 
I do kind of wish they included at least one other level so you could try it out unchained to the tutorial. The first level felt *way* too much on rails, although there were multiple aspects if you dug through the level a little, they weren't anywhere near as varied or readily apparent as the Silent Assassin demo. Hopefully this is just a symptom of the tutorial level.
I liked the demo too, and it did feel like it was on rails. I'm looking forward to the full game and more open-ended levels (in a week!). I've loved all of the Hitman games so far, and this doesn't look like an exception. For me, it's 40 bucks well spent.

All in all, they're sticking to what works, with more tuning and refining to add depth without changing the gameplay dramatically. The story looks like it'll be a lot tighter than SA (I'm in the minority that thought Contracts had a good story), so I'm all hyped up.
I didn't care that much for Contracts' story (since I can't remember the story now, it's a safe bet it didn't do it for me at the time), but I loved most of the missions. There were several missions in there (such as the one on the English Lord's estate) that were classics.

I could care less about the game business and its $ales. Games suck at this point with only a finite few being really stellar. Examples are BF2, Oblivion, Rome Total War, Splinter Cell.

Too many "me too" games out there and I am glad to point out just how much they suck, in my honest opinion.
Agreed about "me too" games, but there are a lot of good games out now if you look. A lof of it is subjective anyway. For example, I hate the Splinter Cell games, because they've always seemed like a cheap rip-off of Thief and Hitman. But most people love them, so to each their own.

Nope the price will go up, dramatically, until people stop buying or whatever. Music sucks big time right now as well as mainstream movies. Again, blamed on piracy. I don't download music, get some movies, and all I can say is "God damn, i am SO glad I didn't pay for that shit!"
Why do people always say "music sucks?" I know it's cool to say that, because it gives you "indie cred," but it's really not true. There is a lot of crap right now, and there's a lot of good stuff. That's the way it's been since the 60's, if not earlier. It just so happens that a lot of what they play on the radio isn't that good. Of course, this is another subjective area. One person's favorite band is another person's most hated band.

I also love how doomsayers always talk about game prices going up to combat piracy. People have been saying this for years, and games still cost the same amount they did 10 years ago (I'm talking PC games only). They were $40-50 back then, and they're $40-50 now. We've had a few titles at $55 or 60, but that's been what, 3 games?

Hmm, don't know if I'd call it an artificial challenge. Not being able to save requires that you play perfectly, thus requiring more skill.
Agreed. One of the best things about Hitman 2 was trying to figure out when to use your saves. I played on the "no save" difficulty level, but occasionally the player would get a free save on especially long missions.


This comment was edited on May 23, 15:38.
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