Emergence, the first in a series of episodic games, casts players as HardCorps commander John Blade, stepping into the living world of Freeport City to defend humankind against Elexis Sinclaire, a beautiful and ruthless scientist out to remake humanity according to her own twisted vision. The law has failed to bring Elexis and her SiNTEK empire to justice, so you and your allies, the secretive hacker JC and fiery rookie Jessica Cannon, must bring down Sinclaire and her mutants before she can set her deadly plan in motion and forever alter the shape of humanity.
The Sin Episodes series is built on Source, the same engine Valve created for Half-LifeĀ® 2. Source offers state of the art graphics, physics simulation technology, an advanced character animation system and more. In the creation of Emergence, Ritual has taken the award-winning Source engine into new realms. As an example, the game adapts and tunes itself to each player's skill level and play style through the Personal Challenge System, which measures player's abilities, behavior, and reactions to the game world and then adjusts the gameplay and enemy prowess to match. Ruthless foes such as jetpack soldiers and mutants will thus evolve as you fight them, adapting to challenge the strengths of skilled players while seeking not to overwhelm inexperienced gamers. In addition, Emergence features advanced AI where enemies cooperate with each other, highly interactive environments that allow players to set traps, location-based damage, and fast-paced vehicle combat.
Providing a complete game with 4-6 hours of gameplay for players of all skill levels, Emergence's self-contained story fits into an overarching story arc populated with strong characters driven by believable motivations that will be further revealed in future episodes. Featuring the new Context Look System, thoughtful players can choose to dig into the deeper aspects of the story while players who want to enjoy the destruction can charge ahead with only the 'mission critical' story points, advanced through choreographed sequences.
"SiN Episodes: Emergence provides a high quality, immersive experience in a compact and affordable package that is accessible to players of all skill levels," said Steve Nix, Ritual CEO. "Emergence is a true step forward built on our ten years of growth and learning at Ritual, and the structure of SiN Episodes allows our team to continue to create gameplay innovation and evolve the storyline as the episodes continue."
SiN Episodes: Emergence for the PC is available now for $19.95, and carries an ESRB rating of "M" (Mature). For more information, please visit the game's official site at www.SinEpisodes.com.
A $49.99 game is $53.98 after sales tax where I live, but a $17 game through Steam is still only $17.Since you are being a stickler on the effective price of games at retail, you need to realize that the pre-order price for Sin Episode 1 was $17.95 which you wouldn't have been able to purchase if all you had was $17, i.e. the pre-order price was effectively $18 just like the price now is effectively $20 not $19.
As with all product, the SiN episodes are likely to drop in price after they've been out for a while.That has yet to happen in the history of Steam. All Valve has ever done is scale back the offering to get lower price points, and it has even been slow about doing that. Hell Ricochet is $9.95 on Steam. That pretty much says it all about the high prices for Steam games versus retail.
Probably not as far as poor selling overstock in a megastoreSince Sin is also on retail shelves, that is where any price drop will occur, and given the game's apparently poor sales thus far, I expect retailers to mark it down precipitously to get rid of it.
Looking at EBGames, the first PC page has 4 out of 6 titles priced at $50 US. So either way Creston is wrong, there are plenty of NEW games that cost $50 US.
Yeh, no offense but the internet is GLOBAL. That's why if a post makes me do a double-take or I don't quite agree with something I often chalk it up to a poster from another country .
No one here cares about the price of games in Canada. It has no bearing on us. We're a bunch of people from the US discussing games in the US. Whether or not they cost more in Canada really means nothing to us, nor should it, as we're not buying games in America.
Stop throwing "ignorant" around where it doesn't belong. Just because someone isn't constantly thinking "how does this affect Canadians" doesn't mean they're ignorant.
We're a bunch of people from the US discussing games in the US.
Not everyone lives in the US, stop being so fucking ignorant. AAA titles in Canada are usually $60 or $70, with Collectors Editions and the like being between $70 and $80. The average title is usually $50
I see this argument a lot. Which FPS has actually cost more than 50 bucks
So I'm stuck waiting 6-8 months for my fix.
And, honestly, that's a long cooling off period. I don't see myself being all excited that I'm finally presented with the opportunity for a fix then, I more see myself annoyed I had to wait so long and turning instead to a different FPS.
Or, hopefully by then, Gears of War.