That flies directly into the face of comments Epic staff have made about UT2007. I think you are off your rocker on that one.
Well I'm just quoting what John Carmack said recently
http://tinyurl.com/quzoo... here's the important bit:
Q14: Do you think that the MegaTexture technology will be accessible to mod teams?
Answer: It doesn’t help them. In general, all the technology progress has been essentially reducing the ability of a mod team to do something significant and competitive. We’ve certainly seen this over the last 10 years, where, in the early days of somebody messing with DOOM or QUAKE, you could take essentially a pure concept idea, put it in, and see how the game play evolved there. But doing a mod now, if you’re making new models, new animation, you essentially need to be a game studio doing something for free to do something that’s going to be the significant equivalent. Anything like this that allows more media effort to be spent, probably does not help the mods.
I have read other interviews with other developers (and can't be bothered to go looking for them :)) which suggest the same thing. I take your point about a lot of devs coming from the mod community, but you have to admit, as content becomes more and more costly to create, it becomes less and less likely that people will do it for free. The only reason why you might is in the hope you get picked up by a company like Valve (CS, Ricochet, etc.) or as a springboard into video game development as a profession. But even then I suspect portfolios of your individual animations / models / levels / etc will be the way forward. It's just a hunch.
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