MS's Online Gaming Service

Microsoft Announces Online Gaming Service announces plans for a gaming service that will offer cross-platform support for Windows Vista, Xbox Live, as well as cell phones:
LOS ANGELES - Microsoft Corp. co-founder Bill Gates on Tuesday announced a new cross-platform gaming service that integrates games played on cell phones, Xbox 360 consoles and the upcoming Windows Vista operating system.

The "Live Anywhere" service will be available as part of Windows Vista, Microsoft's next-generation PC operating system. The consumer version is scheduled for release early next year.

"It means that you have one online community," Bill Gates said in a news conference. "This platform can really unleash developers to do amazing new things."

The system would extend the company's existing Xbox Live service for the Xbox 360 console into millions of Internet-enabled PCs and cellular phones. No pricing information on the new service was announced.

"The vision here is each platform plays its own role. We really think we're in a unique position," Gates said. "Microsoft is probably the only company that can pull this off."

In a demonstration, an Xbox 360 gamer using Live Anywhere was able to send an invitation to a friend on a PC. After the PC user agreed, the two connected for a cross-platform online gun battle.

In another example, a race car's stats were modified on a cellular phone, its appearance was edited in a paint program on the PC and then it was raced on a track on the Xbox 360.
View : : :
68.
 
Re: No subject
May 11, 2006, 15:42
68.
Re: No subject May 11, 2006, 15:42
May 11, 2006, 15:42
 
That flies directly into the face of comments Epic staff have made about UT2007. I think you are off your rocker on that one.
Well I'm just quoting what John Carmack said recently http://tinyurl.com/quzoo... here's the important bit:

Q14: Do you think that the MegaTexture technology will be accessible to mod teams?

Answer: It doesn’t help them. In general, all the technology progress has been essentially reducing the ability of a mod team to do something significant and competitive. We’ve certainly seen this over the last 10 years, where, in the early days of somebody messing with DOOM or QUAKE, you could take essentially a pure concept idea, put it in, and see how the game play evolved there. But doing a mod now, if you’re making new models, new animation, you essentially need to be a game studio doing something for free to do something that’s going to be the significant equivalent. Anything like this that allows more media effort to be spent, probably does not help the mods.

I have read other interviews with other developers (and can't be bothered to go looking for them :)) which suggest the same thing. I take your point about a lot of devs coming from the mod community, but you have to admit, as content becomes more and more costly to create, it becomes less and less likely that people will do it for free. The only reason why you might is in the hope you get picked up by a company like Valve (CS, Ricochet, etc.) or as a springboard into video game development as a profession. But even then I suspect portfolios of your individual animations / models / levels / etc will be the way forward. It's just a hunch.

_______________________________
Dig six feet, find three bodies. But dig twelve feet, you find forty.
Avatar 18712
Date
Subject
Author
1.
May 9, 2006May 9 2006
2.
May 9, 2006May 9 2006
3.
May 9, 2006May 9 2006
4.
May 9, 2006May 9 2006
5.
May 9, 2006May 9 2006
6.
May 9, 2006May 9 2006
7.
May 9, 2006May 9 2006
     Re: No subject
22.
May 9, 2006May 9 2006
     Re: No subject
13.
May 9, 2006May 9 2006
21.
May 9, 2006May 9 2006
40.
May 10, 2006May 10 2006
41.
May 10, 2006May 10 2006
42.
May 10, 2006May 10 2006
62.
May 10, 2006May 10 2006
67.
May 10, 2006May 10 2006
     Re: No subject
 68.
May 11, 2006May 11 2006
      Re: No subject
69.
May 11, 2006May 11 2006
       Re: No subject
70.
May 11, 2006May 11 2006
        Re: No subject
8.
May 9, 2006May 9 2006
9.
May 9, 2006May 9 2006
11.
May 9, 2006May 9 2006
14.
May 9, 2006May 9 2006
15.
May 9, 2006May 9 2006
10.
May 9, 2006May 9 2006
12.
May 9, 2006May 9 2006
16.
May 9, 2006May 9 2006
17.
May 9, 2006May 9 2006
18.
May 9, 2006May 9 2006
19.
May 9, 2006May 9 2006
20.
May 9, 2006May 9 2006
23.
May 9, 2006May 9 2006
24.
May 9, 2006May 9 2006
25.
May 9, 2006May 9 2006
26.
May 9, 2006May 9 2006
39.
May 10, 2006May 10 2006
52.
May 10, 2006May 10 2006
27.
May 10, 2006May 10 2006
28.
May 10, 2006May 10 2006
30.
May 10, 2006May 10 2006
31.
May 10, 2006May 10 2006
29.
May 10, 2006May 10 2006
32.
May 10, 2006May 10 2006
33.
May 10, 2006May 10 2006
63.
May 10, 2006May 10 2006
34.
May 10, 2006May 10 2006
35.
May 10, 2006May 10 2006
54.
May 10, 2006May 10 2006
55.
May 10, 2006May 10 2006
60.
May 10, 2006May 10 2006
61.
May 10, 2006May 10 2006
     Re: No subject
37.
May 10, 2006May 10 2006
38.
May 10, 2006May 10 2006
53.
May 10, 2006May 10 2006
36.
May 10, 2006May 10 2006
43.
May 10, 2006May 10 2006
44.
May 10, 2006May 10 2006
64.
May 10, 2006May 10 2006
66.
May 10, 2006May 10 2006
45.
May 10, 2006May 10 2006
56.
May 10, 2006May 10 2006
46.
May 10, 2006May 10 2006
47.
May 10, 2006May 10 2006
58.
May 10, 2006May 10 2006
57.
May 10, 2006May 10 2006
48.
May 10, 2006May 10 2006
49.
May 10, 2006May 10 2006
50.
May 10, 2006May 10 2006
51.
May 10, 2006May 10 2006
59.
May 10, 2006May 10 2006
65.
May 10, 2006May 10 2006