Quake III Arena, Wolfenstein Patches

id programmer Timothee Besset's .plan file announces that they are at E3 showing off Enemy Territory: Quake Wars, the Mac Quake 4 patch mentioned earlier, and gives word on patches to close exploits in Quake 3 Arena, Return To Castle Wolfenstein, and Wolfenstein: Enemy Territory, as well as a new Linux installer for RTCW:
Updates to Quake III Arena, Return To Castle Wolfenstein, and Wolfenstein: Enemy Territory:
-------------------------------------------------------------------------------------------

We are releasing updates to all three games to fix some security issues discovered following our release of the Quake III Arena source code under GPL.

5e55095e654732063621a2ffa95a2da3 quake3-1.32c.zip [1]
2626b20fc545caa72676677809221d73 Wolf-1.41b.zip [2]
fb83b8732fc7373c277180b663debf57 ET-2.60b.zip [3]

The zips hold binaries for all the operating systems we support. You need to upgrade to the latest through the usual installers first, and replace the engine binaries with the newer ones.

The issues fixed are CVE-2006-2082 ( information leak ), and a buffer overflow exploitable by malicious servers ( CVE-2006-2236 ). More details are in the README.txt in each zip.

[1]: ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip
[2]: ftp://ftp.idsoftware.com/idstuff/wolf/Wolf-1.41b.zip
[3]: ftp://ftp.idsoftware.com/idstuff/et/ET-2.60b.zip


Updated GNU/Linux Return To Castle Wolfenstein 1.41b installer:
---------------------------------------------------------------

While working on the above I realized the latest GNU/Linux installer for RTCW was quite broken, so I repackaged it into a full setup.

2aa37968aff19d665ed6c001773b2de3 wolf-linux-1.41b.x86.run
ftp://ftp.idsoftware.com/idstuff/wolf/linux/wolf-linux-1.41b.x86.run
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17 Replies. 1 pages. Viewing page 1.
Older [  1  ] Newer
1.
 
No subject
May 8, 2006, 15:32
1.
No subject May 8, 2006, 15:32
May 8, 2006, 15:32
 
Doom 1 to get patched, News at 11

WTF?

2.
 
Re: No subject
May 8, 2006, 16:18
2.
Re: No subject May 8, 2006, 16:18
May 8, 2006, 16:18
 
Hey, I think this is damned good of them.

Avatar 24484
3.
 
Re: No subject
May 8, 2006, 16:26
Enahs
 
3.
Re: No subject May 8, 2006, 16:26
May 8, 2006, 16:26
 Enahs
 
The only problem is now every ET server running PB keeps kicking me!

Did you know that a whole pound of yummy delicious ripe strawberries only has 146 calories,36g carbs, 9g fiber,3g protein,1g fat and 475% daily Vit.C? 1 Snickers bar has 280 calories,35g carbs,14g fat.Eat strawberries!
r{www.frappr.com/bluesnewsmembers
I am free of all prejudice. I hate everyone equally.
- W. C. Fields
Avatar 15513
4.
 
GPL
May 8, 2006, 16:35
4.
GPL May 8, 2006, 16:35
May 8, 2006, 16:35
 
Forgive my newbiness, but, does this mean a poor person could obtain the Q3 source code and compile it to run under Linux such that one such poor person could enjoy the same Q3 people with disposable incomes enjoy?

___________________
Still Looking for Thick Beer Goggles

Avatar 11674
5.
 
Re: GPL
May 8, 2006, 16:40
5.
Re: GPL May 8, 2006, 16:40
May 8, 2006, 16:40
 
In this context, the source code refers to the code used to make the binaries, not the game content, so you still need the PAK files from an original copy of Quake 3.

But on the upside it's like $10 in jewel case form these days.
6.
 
Re: GPL
May 8, 2006, 16:40
6.
Re: GPL May 8, 2006, 16:40
May 8, 2006, 16:40
 
"Forgive my newbiness, but, does this mean a poor person could obtain the Q3 source code and compile it to run under Linux such that one such poor person could enjoy the same Q3 people with disposable incomes enjoy?"

No, only the engine is GPL'd, the artwork is not. You still need to buy the game to get all the maps, skins, etc.


Avatar 22932
7.
 
Re: GPL
May 8, 2006, 16:46
7.
Re: GPL May 8, 2006, 16:46
May 8, 2006, 16:46
 
plus you'd need to upgrade your 512KB video card, which could be a problem if you're poor.

8.
 
Re: GPL
May 8, 2006, 16:46
8.
Re: GPL May 8, 2006, 16:46
May 8, 2006, 16:46
 
It's quite nice of them, releasing the source code to what is now an old engine.. unlike other money grubbing companies who won't let you abandonware their 20-year old obsolete games... GRRRR

9.
 
No subject
May 8, 2006, 17:01
Xii
9.
No subject May 8, 2006, 17:01
May 8, 2006, 17:01
Xii
 
Does anyone have a mirror? id's ftp is up in flames.

edit: nm, it worked.

This comment was edited on May 8, 17:02.
10.
 
Re: No subject
May 8, 2006, 17:19
10.
Re: No subject May 8, 2006, 17:19
May 8, 2006, 17:19
 
yeah pitty they are selling out to xbox but id still rules.
oh the old days!

11.
 
No subject
May 8, 2006, 17:22
11.
No subject May 8, 2006, 17:22
May 8, 2006, 17:22
 
unlike other money grubbing companies who won't let you abandonware their 20-year old obsolete games...

Blood, anyone? Fuck, I wish Atari would get off their ass...

This comment was edited on May 8, 17:23.
12.
 
Re: No subject
May 8, 2006, 17:56
Jim
12.
Re: No subject May 8, 2006, 17:56
May 8, 2006, 17:56
Jim
 
Doom 1 to get patched, News at 11

WTF?


We just started playing Q3A at work again recently. I played during lunch just a few hours ago.

I was unable to get my co-workers into UT2k4.


Jim
13.
 
Re: No subject
May 8, 2006, 18:27
13.
Re: No subject May 8, 2006, 18:27
May 8, 2006, 18:27
 
The only problem is now every ET server running PB keeps kicking me!

A lot of servers run MD5Tool. This will cause an MD5Tool kick in et.exe in all likelyhood. Once we (as in the TWL league) update the config, the changes usually trickle down to public servers pretty fast, if not even sooner than that.

This comment was edited on May 8, 18:28.
14.
 
Re: No subject
May 8, 2006, 19:16
14.
Re: No subject May 8, 2006, 19:16
May 8, 2006, 19:16
 
I remember having good fun playing all the old Doom games online (dwango, anyway), and then all the Quake games, too. Kinda sad how that all ended with Doom3.

I miss the days when lots of mods were popular, maybe its just me but it seemed like at some point everything became about CS and CS clones, and now total conversions are just too much work except for the people who think its going to get them hired (and probably quickly fired) by some major company.

I miss the days when games didn't strive for the pseudorealism that bores me to death. "Real guns" got old real fast!

Uh, yeah.. Q3A patch, pretty weird, huh!

15.
 
patches
May 8, 2006, 21:07
15.
patches May 8, 2006, 21:07
May 8, 2006, 21:07
 
Uhh, where do I put the files? Sorry, but I'm used to recent patches that just install themselves. Plus, the readme files don't tell ya squat. I'm guessing that I just extract them into my Quake III Arena folder, using folder names. Just want to make sure before I screw things up. I've only d/l'd the Q3 patch so far.
Thanks in advance for any assistance.

16.
 
Re: patches
May 9, 2006, 00:02
Enahs
 
16.
Re: patches May 9, 2006, 00:02
May 9, 2006, 00:02
 Enahs
 
Uhh, where do I put the files? Sorry, but I'm used to recent patches that just install themselves. Plus, the readme files don't tell ya squat. I'm guessing that I just extract them into my Quake III Arena folder, using folder names. Just want to make sure before I screw things up. I've only d/l'd the Q3 patch so far.
Thanks in advance for any assistance.

:
and replace the engine binaries with the newer ones.
Extract the zip to temp folder/directory.
Open folder.
Notice 3 sub folders/directories, "macosx", "linux" and "win32".
Open up the one that your system is, and copy those corresponding files into/over the files of the same name in your games folder/directory.




Did you know that a whole pound of yummy delicious ripe strawberries only has 146 calories,36g carbs, 9g fiber,3g protein,1g fat and 475% daily Vit.C? 1 Snickers bar has 280 calories,35g carbs,14g fat.Eat strawberries!
r{www.frappr.com/bluesnewsmembers
I am free of all prejudice. I hate everyone equally.
- W. C. Fields
Avatar 15513
17.
 
Re: No subject
May 9, 2006, 10:29
17.
Re: No subject May 9, 2006, 10:29
May 9, 2006, 10:29
 
I miss the days when games were stylish and pretty, but capable of running on PCs most people actually owned instead of the current situation, which is unfairly skewed toward the high-end early adopter market. Total conversions have never been easy, but the amount of graphical content creation now necessary to accomplish the task has made things so labor-intensive that your team would pretty much have to be paid full-time over the course of many months in order to make anything up to snuff.

I'm confident that id will release another multiplayer-friendly game in the future, but until then I'm going to play a lot of the games I already own and pick up a few choice morsels in the meantime.

Avatar 24484
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