Quake III Arena, Wolfenstein Patches

id programmer Timothee Besset's .plan file announces that they are at E3 showing off Enemy Territory: Quake Wars, the Mac Quake 4 patch mentioned earlier, and gives word on patches to close exploits in Quake 3 Arena, Return To Castle Wolfenstein, and Wolfenstein: Enemy Territory, as well as a new Linux installer for RTCW:
Updates to Quake III Arena, Return To Castle Wolfenstein, and Wolfenstein: Enemy Territory:
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We are releasing updates to all three games to fix some security issues discovered following our release of the Quake III Arena source code under GPL.

5e55095e654732063621a2ffa95a2da3 quake3-1.32c.zip [1]
2626b20fc545caa72676677809221d73 Wolf-1.41b.zip [2]
fb83b8732fc7373c277180b663debf57 ET-2.60b.zip [3]

The zips hold binaries for all the operating systems we support. You need to upgrade to the latest through the usual installers first, and replace the engine binaries with the newer ones.

The issues fixed are CVE-2006-2082 ( information leak ), and a buffer overflow exploitable by malicious servers ( CVE-2006-2236 ). More details are in the README.txt in each zip.

[1]: ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip
[2]: ftp://ftp.idsoftware.com/idstuff/wolf/Wolf-1.41b.zip
[3]: ftp://ftp.idsoftware.com/idstuff/et/ET-2.60b.zip


Updated GNU/Linux Return To Castle Wolfenstein 1.41b installer:
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While working on the above I realized the latest GNU/Linux installer for RTCW was quite broken, so I repackaged it into a full setup.

2aa37968aff19d665ed6c001773b2de3 wolf-linux-1.41b.x86.run
ftp://ftp.idsoftware.com/idstuff/wolf/linux/wolf-linux-1.41b.x86.run
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17.
 
Re: No subject
May 9, 2006, 10:29
17.
Re: No subject May 9, 2006, 10:29
May 9, 2006, 10:29
 
I miss the days when games were stylish and pretty, but capable of running on PCs most people actually owned instead of the current situation, which is unfairly skewed toward the high-end early adopter market. Total conversions have never been easy, but the amount of graphical content creation now necessary to accomplish the task has made things so labor-intensive that your team would pretty much have to be paid full-time over the course of many months in order to make anything up to snuff.

I'm confident that id will release another multiplayer-friendly game in the future, but until then I'm going to play a lot of the games I already own and pick up a few choice morsels in the meantime.

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