EA Spouse Follow-up

Nicole Wong Reveals Identity Of EA Spouse (thanks Shacknews) has a follow-up on the tale of EA Spouse (story), revealing Erin Hoffman as the identify of the then-anonymous whistle-blower who exposed working conditions within the game development industry that paved the way for the EA lawsuit (story) and other steps toward reform. Here's a bit:
So Hoffman, then 23, poured out her frustration -- under the pen name EA Spouse -- in a November 2004 blog that resonated so strongly with other video game developers that it helped spark an employee uprising inside EA and six lawsuits for unpaid overtime against three of the industry's most prominent
employers.

Hoffman wrote on the blog that EA's attitude toward its workers was: "If they don't want to sacrifice their lives and their health and their talent so that a multibillion dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else.''

Now, more than a year later, game developers have won settlements in three class-action lawsuits alleging EA created exhausting work schedules without paying overtime and successfully pressed employers to ease unrelenting workloads. And EA Spouse, whose true identity has been cloaked until now, is becoming a voice against America's culture of overwork.
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Apr 27, 2006, 16:01
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Re: No subject Apr 27, 2006, 16:01
Apr 27, 2006, 16:01
 
The EA job thing is part of reason why I didn't apply for a job in the US. If I want to get treated like a Third World sweat shop worker then I will get a job in China manufacturing shoes for Nike. I did not expect a an employer based in a developed nation(like EA) to treat their employees so shabbily.

No wonder the talent was draining out of industry when people where burned out after 3 or 5 years. I think the US game developers should Unionise as soon as possible to protect themselves and their profession.

I spoke to someone in the Industry in Scotland about this and he said that companies like EA who force people do to 12 -14 hours shifts only get a good 8 hours out of that person. Mainly because people get tried of staring at a screen hammering out code, they make mistakes and then it takes even more man hours to fix the problem. The guys I spoke to said his company don't expect any one to work over 8 hours a day, expect when crunch time occurs in the project( about the last 2 -3 months). When that occurs they get paid for all overtime.


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