Ships Ahoy - Auto Assault

Auto Assault goes live today, as NetDevil's road rage MMORPG is online in Europe and North America. Here's word on the North American release:
AUSTIN, Texas, April 13, 2006—NCsoft® North America announced today that Auto Assault® launched commercial service in North America, Europe and other select markets worldwide. Developed by Colorado-based developer, NetDevil®, LTD, Auto Assault is the first massively multiplayer online (MMO) game set in a post-apocalyptic world featuring vehicle combat on an epic scale and fully destructible environments.

Auto Assault is available at retailers in North America at an expected price of US$49.99. The Limited Edition, which includes a headset to utilize the game’s voice chat system and a game soundtrack CD, will be available for an expected price of US$59.99. Both the standard and Limited editions of the game include the first month of online game play. After the first month, players will be charged a monthly subscription fee of US$14.99. Sixty-day game time cards will also be available at many North American retailers for an expected price of US$29.99.

In Auto Assault, players choose from three races and venture into a post-apocalyptic Earth wreaking havoc and vying for control over the few resources left. Players can design their characters and customize many different vehicle chassis to make their own unique fleet of death machines. Players may go on missions with others or on their own, craft unique items, and participate in player-versus-player combat via the arena system and contested outpost battles. No matter what they are doing, players are encouraged to interact with the game world by blasting through buildings, leveling towns and destroying just about everything they see.

“Auto Assault is a truly unique game, and a fantastic addition to our catalog,” said Robert Garriott, CEO of NCsoft North America. “There is nothing like it in the MMO game space – it is easy to play, fast, and very fun. Auto Assault gives players the best of action games, the best of role-playing games and a super-cool world to discover and destroy.”

The release of Auto Assault represents both a continuation of NCsoft’s efforts to provide gamers many compelling products to play online, and the beginning of another great service with free content updates and expansions in the years to come. Additionally, a veteran rewards program has been put in place for players who subscribe to Auto Assault within the first thirty days of service. A detailed description of the veteran rewards is available on the Auto Assault website (www.autoassault.com/gameinfo/vetawards.html).

“Compelling characters, tricked-out vehicles, crazy-fast combat and full-blown destruction make Auto Assault a blast,” said Scott Brown, president of NetDevil, LTD. “This is the game we’ve wanted to play for years; it feels good to launch commercial service. Now the real work starts – today marks the beginning of our ideas for the product and we look forward to rolling out new content for players to enjoy.”

Auto Assault is rated T for teen. For more information about Auto Assault go to: www.autoassault.com.
View : : :
26.
 
Re: Mmmmm.. paying for adware...
Apr 13, 2006, 18:44
26.
Re: Mmmmm.. paying for adware... Apr 13, 2006, 18:44
Apr 13, 2006, 18:44
 
On the academic point of ads in games:

But if and when it does, it will be software supported by ads. Ergo, adware.

Does that make every modern sports and racing game with real company logos and advertisements embedded "adware", or more realistic? e.g. Madden, NHL, NFS, etc?

Date
Subject
Author
1.
Apr 13, 2006Apr 13 2006
2.
Apr 13, 2006Apr 13 2006
6.
Apr 13, 2006Apr 13 2006
7.
Apr 13, 2006Apr 13 2006
8.
Apr 13, 2006Apr 13 2006
9.
Apr 13, 2006Apr 13 2006
11.
Apr 13, 2006Apr 13 2006
12.
Apr 13, 2006Apr 13 2006
14.
Apr 13, 2006Apr 13 2006
13.
Apr 13, 2006Apr 13 2006
15.
Apr 13, 2006Apr 13 2006
22.
Apr 13, 2006Apr 13 2006
 26.
Apr 13, 2006Apr 13 2006
     Re: Mmmmm.. paying for adware...
27.
Apr 13, 2006Apr 13 2006
34.
Apr 14, 2006Apr 14 2006
29.
Apr 13, 2006Apr 13 2006
19.
Apr 13, 2006Apr 13 2006
30.
Apr 13, 2006Apr 13 2006
31.
Apr 13, 2006Apr 13 2006
    Re: Mmmmm...
3.
Apr 13, 2006Apr 13 2006
5.
Apr 13, 2006Apr 13 2006
28.
Apr 13, 2006Apr 13 2006
4.
Apr 13, 2006Apr 13 2006
10.
Apr 13, 2006Apr 13 2006
16.
Apr 13, 2006Apr 13 2006
18.
Apr 13, 2006Apr 13 2006
20.
Apr 13, 2006Apr 13 2006
21.
Apr 13, 2006Apr 13 2006
23.
Apr 13, 2006Apr 13 2006
25.
Apr 13, 2006Apr 13 2006
33.
Apr 14, 2006Apr 14 2006
32.
Apr 14, 2006Apr 14 2006