State of the RTS

IGN's The State of the RTS is an epic article discussing the realities of real-time strategy, delving into the origins and history of the genre before moving on to examine where it stands today, and where it's headed in the future, drawing on the expertise of several developers who are major contributors in the field.
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Re: No subject
Apr 10, 2006, 06:56
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Re: No subject Apr 10, 2006, 06:56
Apr 10, 2006, 06:56
 
There are a few games that have tried to implement a strategical component - RoN and BfME as examples. It's extremely basic, pretty much comprised of 'pick which area to attack next', but at least that's strategy. Fighting a single battle on a single map, whether you have to build buildings and collect resources or not, is not strategy.

Damn straight.

Beamer: what happened to good old common sense? Just because Wikipedia says something doesn't mean it's correct. Wikipedia is run by volunteers afterall, and maybe they're wrong on some occasions. They're still people, with their own opinions.

Furthermore, you completely missed the point I was making: yes those games are being called strategy games, but that's just a gross misnomer. Everyone calls them that (yes even the folks at Wikipedia), just because people misnamed them at the very beginning.

Look up the words strategy and tactics in your dictionary and tell me what that has to do with base building. Just being able to build a base doesn't make a game a strategy game.

Do us all a favor and think before taking some one else's opinion and passing it as fact the next time.

This comment was edited on Apr 10, 07:01.
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