State of the RTS

IGN's The State of the RTS is an epic article discussing the realities of real-time strategy, delving into the origins and history of the genre before moving on to examine where it stands today, and where it's headed in the future, drawing on the expertise of several developers who are major contributors in the field.
View : : :
7.
 
Re: No subject
Apr 10, 2006, 02:20
7.
Re: No subject Apr 10, 2006, 02:20
Apr 10, 2006, 02:20
 
There are a few games that have tried to implement a strategical component - RoN and BfME as examples. It's extremely basic, pretty much comprised of 'pick which area to attack next', but at least that's strategy. Fighting a single battle on a single map, whether you have to build buildings and collect resources or not, is not strategy.

Date
Subject
Author
1.
Apr 9, 2006Apr 9 2006
4.
Apr 9, 2006Apr 9 2006
5.
Apr 9, 2006Apr 9 2006
6.
Apr 9, 2006Apr 9 2006
 7.
Apr 10, 2006Apr 10 2006
  Re: No subject
8.
Apr 10, 2006Apr 10 2006
9.
Apr 10, 2006Apr 10 2006