IGN's The State of the
RTS is an epic article discussing the realities of real-time strategy,
delving into the origins and history of the genre before moving on to examine
where it stands today, and where it's headed in the future, drawing on the
expertise of several developers who are major contributors in the field.
The strategic part of Rome:TW is turn based so I'm not sure how you'd call that an RTS. The actual real time part of Rome:TW is entirely a tactical game, no strategic considerations what so ever. Not sure what you're getting at here.
You're right about the real-time aspect, but I meant the scope of the game (i.e. winning a war instead of a battle).