Ensemble Goes MMO

Ensemble Talks MMO Plans on Next Generation concludes their whirlwind tour of Dallas by talking with Ensemble Studios, learning from executive producer Patrick Hudson that the developer is investigating expansion into the massively multiplayer marketplace, though nothing is certain at this point:
The idea was proposed to Ensemble right after Ultima Online came out. 'Why don't we do an MMO?' At the time, Ensemble was in no position to be thinking about it. But Fischer persisted ever since.

"After we shipped Age III," Hudson says, "We started diving up the studio to do more games than we've ever done, and get beyond Age of Empires." A small team was put around Fischer to start working on a prototype.

"And that's where those guys still are." Hudson says. "A pretty small group, just noodling away on ideas, a long way away from anything substantive and shipping anything, that's for sure. But it's fun to explore."

"It's always been a risky kind of market to look at." Hudson admits. "And then you see WoW come out, and turn the industry on its head, and you start to reevaluate. 'Wait a minute, there's a true business case out for a game like this.'"

"Maybe it's not crazy to go spend thirty or forty million bucks to actually make one of these things." Hudson points out, "At some point, they'll get tired of WoW and want to play something else."

"We haven't settled on anything," Hudson cautions. "It's safe to say we won't be chasing the fantasy genre. It seems like there are so many coming out. [We're] still pretty far out from even thinking of taking that prototype to a greenlight phase."

As for monthly subscription fees: "Yeah, I think that's the business model we mostly believe in," Hudson says. "There could be things that come along and change our mind, but there's a lot of people trying different things... If anything, WoW is charging too little, not too much."
View : : :
29.
 
Re: No subject
Apr 3, 2006, 16:43
29.
Re: No subject Apr 3, 2006, 16:43
Apr 3, 2006, 16:43
 
#5 - Best game idea evar. You could call it "Game Online Developer!", or GOD for the all important acronym. Then when your friends ask what you are doing, you could say "I'm playing GOD." Which isn't all that far from the truth...

Date
Subject
Author
1.
Apr 3, 2006Apr 3 2006
4.
Apr 3, 2006Apr 3 2006
15.
Apr 3, 2006Apr 3 2006
16.
Apr 3, 2006Apr 3 2006
17.
Apr 3, 2006Apr 3 2006
21.
Apr 3, 2006Apr 3 2006
22.
Apr 3, 2006Apr 3 2006
2.
Apr 3, 2006Apr 3 2006
3.
Apr 3, 2006Apr 3 2006
5.
Apr 3, 2006Apr 3 2006
6.
Apr 3, 2006Apr 3 2006
7.
Apr 3, 2006Apr 3 2006
13.
Apr 3, 2006Apr 3 2006
23.
Apr 3, 2006Apr 3 2006
24.
Apr 3, 2006Apr 3 2006
35.
Apr 3, 2006Apr 3 2006
     Re: No subject
42.
Apr 4, 2006Apr 4 2006
     Re: No subject
25.
Apr 3, 2006Apr 3 2006
26.
Apr 3, 2006Apr 3 2006
     Re: No subject
27.
Apr 3, 2006Apr 3 2006
      Non Fantasy MMO's
28.
Apr 3, 2006Apr 3 2006
     Re: No subject
37.
Apr 3, 2006Apr 3 2006
 29.
Apr 3, 2006Apr 3 2006
 Re: No subject
30.
Apr 3, 2006Apr 3 2006
33.
Apr 3, 2006Apr 3 2006
34.
Apr 3, 2006Apr 3 2006
31.
Apr 3, 2006Apr 3 2006
32.
Apr 3, 2006Apr 3 2006
8.
Apr 3, 2006Apr 3 2006
9.
Apr 3, 2006Apr 3 2006
10.
Apr 3, 2006Apr 3 2006
11.
Apr 3, 2006Apr 3 2006
12.
Apr 3, 2006Apr 3 2006
14.
Apr 3, 2006Apr 3 2006
19.
Apr 3, 2006Apr 3 2006
     Re: No subject
20.
Apr 3, 2006Apr 3 2006
      Re: No subject
18.
Apr 3, 2006Apr 3 2006
36.
Apr 3, 2006Apr 3 2006
38.
Apr 3, 2006Apr 3 2006
41.
Apr 3, 2006Apr 3 2006
44.
Apr 4, 2006Apr 4 2006
43.
Apr 4, 2006Apr 4 2006
45.
Apr 4, 2006Apr 4 2006
46.
Apr 4, 2006Apr 4 2006
47.
Apr 4, 2006Apr 4 2006
49.
Apr 4, 2006Apr 4 2006
50.
Apr 4, 2006Apr 4 2006
     Re: No subject
51.
Apr 4, 2006Apr 4 2006
      Re: No subject
39.
Apr 3, 2006Apr 3 2006
40.
Apr 3, 2006Apr 3 2006
48.
Apr 4, 2006Apr 4 2006