Galactic Civilizations II Beta Patch

The Galactic Civilizations II: Dread Lords Website (thanks Frans) now offers a new beta patch to update Stardock's spacey sequel to beta version 1.1. After stressing that installing a beta patch is a potentially risky move, they go on to explain: "To find out what we've added, tweaked, enhanced, fixed, etc. you can read the [full history here]. That history is just what's new in 1.1 beta over 1.0X. If it's not listed in there, we didn't do it yet. We have other things we plan to do with 1.1 (such as the modding features) and then that'll be 1.1. Other stuff will go into the next free update."
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Stardock
Mar 25, 2006, 16:34
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Stardock Mar 25, 2006, 16:34
Mar 25, 2006, 16:34
 
These guys are quickly becoming my favorite devs. This is the third patch I believe, and most of what they are doing is not bug fixes, it is instead game updates and added features that the community has requested. The amount of effort they've put into this game after it went retail is simply astounding; I'm fairly sure they've figured out the secrect to remaining functional while never sleeping. Too see how much these guys support the game hit galciv2.com and check out the dev journals, you'll simply be amazed.

As far as the patch goes, it works fine on my end. Haven't yet had a chance to test the new AI out too much, but the updated ship creator is now even more addicting than before (I didn't know it was possible). Game start influence blindness is great, the ability to see autopilot paths and time, no more social production waste, constructors now show starbase influence range before you build......*faints*

This is a phenomenal game. The AI kicked ass before they made it even better (side note: each race has a separate AI, instead of one AI with racial tweaks). Really can't say enough good things about this game....if you're on the fence about this game, go buy it now. If you don't even like 4X games, go buy it now. It really is that good.

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Xfire: GreySpire
GW: Alia Arjel Mo/Me
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