INFERNAL Revealed

One of the press releases accompanying the announcement of the launch of the AGEIA PhysX physics processor (story) spills the beans on INFERNAL, a previously unannounced third-person fantasy shooter in the works at Metropolis Software slated for release this fall:
MOUNTAIN VIEW and SAN JOSE, Calif. – March 22, 2006 –AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Poland-based Metropolis Software is supporting the AGEIA PhysX™ processor in its upcoming fantasy shooter INFERNAL. The third-person action game will be published by Playlogic, and delivers stunning graphics and immersive physics action.

Metropolis developers are designing the game to resemble an action movie, complete with car chases, shootouts and high-tech gadgetry. The action takes place in a variety of settings, from Alpine villages and medieval castles to power plants and industrial sites. Leveraging AGEIA’s PhysX technology, Metropolis developers let the protagonist and opponents use the environment in unique ways, with the environment in turn influencing the way the game is played. For instance, enemy units can hide behind objects, locate the best positions to shoot from, and analyze the environment in order to be most combat-effective. Enemy units can jump, roll or duck for cover.

“The physics acceleration of the AGEIA PhysX processor is ideal for the shootouts, hand-to-hand battles and magic attacks of this new action title,” said Grzegorz Miechowski, CEO of Metropolis Software. “We expect to deliver many never-seen-before effects with the help of the AGEIA PhysX processor.”

“Metropolis Software demonstrates how graphics, gameplay and physics go hand-in-hand to create a captivating experience for gamers,” said Kathy Schoback, vice president of content acquisition at AGEIA. “The immersive action of this exciting new title should be a great testament to the action acceleration of the AGEIA PhysX processor.”

The new game from Metropolis will be published by Playlogic, which already has high hopes for the game, according to Stefan Layer, COO/VP of Playlogic.

“Metropolis has created a unique storyline that gives the player the impression of having been part of a movie. The game is already of such high quality that we believe it will be one of our key titles in the fall of 2006,” Layer said.
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Mar 23, 2006, 02:44
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No subject Mar 23, 2006, 02:44
Mar 23, 2006, 02:44
 
Since when did this site become a pessimist spitbox? Jesus, one would think enthusiast gamers would be welcoming any potentially revolutionary innovations with open arms and high hopes. Or have your minds and tastes been irreversibly poisoned by World of Warcraft? What do you have to gain by being a detractor of this idea? You'd prefer this fail just so you can save a few hundred bucks? Pffft.

No, we prefer Havok.

http://havok.com/

Feel free to play with Ageia's $200 paperweight if you want to. Maybe load some Starforce on it so it blows up. That would be an interesting physics demonstration.

No way in hell should ANYONE have to pay $200 for a god-damned co-processor that could be simulated by a dual-core CPU, or by GPU as Nvidia has done with Havok. The only thing it is good for is consoles--too bad it costs about as much as one!
This comment was edited on Mar 23, 02:51.
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     WTF
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