AGEIA PhysX Processor Launch

AGEIA Brings First Dedicated Physics Processor To Market; Launches New Age in Interactive Gaming announces the availability of the first systems including the AGEIA PhysX processor, which will accelerate physics in supported games in hardware. There are accompanying announcements of games and related software with PhysX processor support (with more presumably to follow), for Alpha Prime, Blink 3D, City of Villains, DarkBASIC Professional, EMotion FX 3 Character Animation System, Ghost Recon: Advanced Warfighter, INFERNAL, Rise of Nations: Rise of Legends, Vanguard: Saga of Heroes, and Unreal Tournament 2007.
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No subject
Mar 23, 2006, 02:58
49.
No subject Mar 23, 2006, 02:58
Mar 23, 2006, 02:58
 
Designing games for accelerated and non-accelerated graphics was one thing but how do you make a game that will play the same with and/or without hardware assisted physics.

You set a basic acceptable level for the core gameplay features. Reduce the number of objects being simulated or their detail. Use less precision when it's not needed.

I'm sure there are other ways.

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