Ships Ahoy - Oblivion (Official)

Stop the presses again, as another overdue press release announces the availability of The Elder Scrolls IV: Oblivion for Xbox 360 in North America. Here's the official announcement on availability of the RPG sequel, which actually arrived in most stores by yesterday, and will show up in Europe by Friday:
NEW YORK & ROCKVILLE, Md.--(BUSINESS WIRE)--March 22, 2006--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO - News), and Bethesda Softworks® today announced that the highly-anticipated role-playing game, The Elder Scrolls® IV: Oblivion(TM) is now available for the Xbox 360(TM) video game and entertainment system from Microsoft and PC in stores across North America and will be available at stores in Europe on March 24th.

The long-awaited Oblivion represents the quintessential role-playing experience for the next-generation of gaming, inviting gamers into the sprawling environments of Tamriel, the most vibrant game-world ever created. With a powerful combination of freeform gameplay and lush, unprecedented graphics, gamers can choose to unravel Oblivion's epic narrative or simply explore the vast landscape in search of their own unique challenges.

Oblivion's story begins with the mysterious assassination of Emperor Uriel Septim VII, leaving the kingdom's throne dangerously vacant. With the Empire ready to crumble, the gates of Oblivion are thrust open, scattering demons and other hellish creatures across the countryside. To turn the tide, gamers must journey to find the Emperor's lost heir and defeat the plot that threatens to destroy all of Tamriel.

"Oblivion is an engrossing and unique role-playing experience with incredibly deep gameplay," said Christoph Hartmann, Managing Director of 2K Games. "Gamers will be amazed when they see the revolutionary features that have made Oblivion one of the most anticipated titles of 2006."

Oblivion promises to be the defining RPG for the next generation, combining landmark visuals, a sprawling, sandbox universe with more than 200 hours of gameplay, intense first-person combat and realistic characters driven by the groundbreaking Radiant AI.

The Elder Scrolls® IV: Oblivion is available for both the PC and Xbox 360 in regular and collector's editions. The collector's edition includes a 112-page Pocket Guide to the Empire, detailing every aspect of the world of Tamriel, as well as an extensive "Making of Oblivion" documentary and an authentic replication of the Septim Gold Coin, the official currency of Tamriel. PC gamers will also be able to bend the world of Tamriel to their will with the extensive Elder Scrolls Construction Set(TM).

The Elder Scrolls IV: Oblivion for Xbox 360 and PC, co-published by 2K Games and Bethesda Softworks, has been rated "T" for Teen by the ESRB. For more information on the title visit the official web site at www.elderscrolls.com.
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279 Replies. 14 pages. Viewing page 1.
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1.
 
No subject
Mar 22, 2006, 09:18
1.
No subject Mar 22, 2006, 09:18
Mar 22, 2006, 09:18
 
UPS tracking says: "OUT FOR DELIVERY"

so after paying $10 for overnight I get it 48 hours later (hopefully)

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I am a Blues Nazi.
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
2.
 
Re: No subject
Mar 22, 2006, 09:24
2.
Re: No subject Mar 22, 2006, 09:24
Mar 22, 2006, 09:24
 
Hell yeaz !

3.
 
Re: Late delivery
Mar 22, 2006, 09:32
3.
Re: Late delivery Mar 22, 2006, 09:32
Mar 22, 2006, 09:32
 
Worth the wait X)

4.
 
Price
Mar 22, 2006, 09:42
4.
Price Mar 22, 2006, 09:42
Mar 22, 2006, 09:42
 
best price i have seen so far (in the Cleveland area) is the CompUSA & Circuit City ads from the Sunday paper which list the game at $39.99.

everywhere else has it for $49.99 or more.
- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
5.
 
Re: Price
Mar 22, 2006, 09:54
5.
Re: Price Mar 22, 2006, 09:54
Mar 22, 2006, 09:54
 
this is just a pure class title... lost for words.

6.
 
Re: Price
Mar 22, 2006, 10:03
DDI
6.
Re: Price Mar 22, 2006, 10:03
Mar 22, 2006, 10:03
DDI
 
The game is worth $50. Its not one of those pay $50 and play for 10 hours thing. I probably played 10 hours (i'm a loser) yesterday and barely scratched the surface.

7.
 
Interface Woes
Mar 22, 2006, 10:07
7.
Interface Woes Mar 22, 2006, 10:07
Mar 22, 2006, 10:07
 
Just in case Bethesda is silently monitoring this thread...

Great game so far but I've got a huge beef with the interface. Your non scalable interface and ludicrously gigantic fonts are pure crap. We PC users arent sitting on a fucking couch squinting to see some icons on tabs. Its RIGHT IN FRONT OF OUR FACE. Please patch this thing so I can scale this painfully horrific interface. Its still going to be a suck ass console interface but at least it will be a smaller suck ass console interface.

The fact that Oblivion feels like a PORT to the PC is just plain wrong.

8.
 
Re: Interface Woes
Mar 22, 2006, 10:14
DDI
8.
Re: Interface Woes Mar 22, 2006, 10:14
Mar 22, 2006, 10:14
DDI
 
You do understand that you can sort stuff in you inventory based upon weight, damage, gold, any of the column headings right? There's never ever a reason to bitch about large fonts. Infact most PC games fuck up by making fonts too small.

This comment was edited on Mar 22, 10:14.
9.
 
Re: Interface Woes
Mar 22, 2006, 10:17
9.
Re: Interface Woes Mar 22, 2006, 10:17
Mar 22, 2006, 10:17
 
Good points on the interface issues.

But face it, Morrowind was an Xbox title and Oblivion is an Xbox 360 title. It feels like a port to the PC because it IS a port to the PC. If there was more revenue out there for PC titles, publishers and developers would spend more on developing (and porting) titles to PC. I'm sure they got a meager budget for the PC port, and did the best they could inside that budget.

10.
 
Boo-Yah!!
Mar 22, 2006, 10:20
10.
Boo-Yah!! Mar 22, 2006, 10:20
Mar 22, 2006, 10:20
 
I got it but I've a volunteer project I'm working on including this weekend. Aaah, sweetness delayed.
As a celebration I deleted Universal Combat off my hard drive. Ironic transition.

Also donwloaded the construction set. That and making a prop or two for "The Movies" should keep me busy outside of actually playing the game.

11.
 
Re: Interface Woes
Mar 22, 2006, 10:20
11.
Re: Interface Woes Mar 22, 2006, 10:20
Mar 22, 2006, 10:20
 
I'm also going to bitch about the interface. That was the first thing I noticed, the fonts. Deus Ex II had the same problem when it came out, but was quickly patched to have fonts that were slightly smaller. The problem I have is that they are so out of place with the rest of the game. You have this beautiful game and then bam.. very ugly text.

The interface for shopkeepers also sucks. I ended up purchasing a bunch of shit last night thinking I was selling it. That's my own fault for not noticing the button, but they should highlight the selected action slightly better.

Overall, I am very much enjoying the game. My only complaint is the interface, but I don't doubt it will be patched either by Bethesda or by some other person.

Also, for anyone who still cares about performance, it runs very well on my machine. I have it at 1024x768 and just left most of the settings how the game detected it. It was running very poorly on my crappy Geforce FX 6800 non-ultra, but then I found instructions to enable the extra pipes on the card, which really helped.

My PC is:
AMD64 4200+ dual core
1 gig of corsair memory
Geforce 6800 (128 megs of memory, AGP card)

edit: typo

This comment was edited on Mar 22, 10:46.
Avatar 6700
12.
 
A Whole World In There
Mar 22, 2006, 10:21
12.
A Whole World In There Mar 22, 2006, 10:21
Mar 22, 2006, 10:21
 
I don't really mind the interface and unless Morrowind was also a console port this is pretty much the same interface... just a little better. Yeah, its big but when your focusing on the game behind the interface... hell, I barely even notice it. Though I'll admit the first person viewable weapons seem a bit large at times....

I went to bed after 3am after playing some twelve to fourteen hours.. and only then because I didn't want to sleep all mourning.

The game is not perfect but damn the game-play is amazing. Again I have yet to play anything but a stealthy backstabbing arrow flying assassin.

After a crash to desktop a weird system reboot while on pause and AFK... I had a couple moments of terror as I exited the same cave where my crash to desktop occurred I was greeted to a totally black screen with the GUI and sound effects still play. At first I thought, "Holy SHIT, Oblivion just killed my 6800 GT". But after reloading the auto-save twice the beautiful graphics came back and made me realize I better get to bed.

Avatar 11537
13.
 
Re: Interface Woes
Mar 22, 2006, 10:22
13.
Re: Interface Woes Mar 22, 2006, 10:22
Mar 22, 2006, 10:22
 
Just allow us to scale the thing and have more font adjustment range. If you like the "I can read" giant fonts then go for it. It reeks of consolitis and it takes me out of the game quite frankly. At first I thought I could live with it but its so obtrusive and annoying its taking me out of the game. In this aspect only, Morrowind was FAR superior.

This comment was edited on Mar 22, 10:24.
14.
 
Re: Interface Woes
Mar 22, 2006, 10:29
nin
 
14.
Re: Interface Woes Mar 22, 2006, 10:29
Mar 22, 2006, 10:29
 nin
 

If the font is the worst problem so far, I'm gonna love this game.



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http://www.placeboworld.co.uk
15.
 
Re: Interface Woes
Mar 22, 2006, 10:33
15.
Re: Interface Woes Mar 22, 2006, 10:33
Mar 22, 2006, 10:33
 
Its not just the fonts. The interface when it pops up takes over half the screen whether you are running 640x480 or 1600x1200. There is no paper doll. There is limited drag and drop. There are no tooltips behind the silly icons. Its bad and its HUGE.



16.
 
Re: Interface Woes
Mar 22, 2006, 10:34
16.
Re: Interface Woes Mar 22, 2006, 10:34
Mar 22, 2006, 10:34
 
Good points on the interface issues.

But face it, Morrowind was an Xbox title and Oblivion is an Xbox 360 title. It feels like a port to the PC because it IS a port to the PC. If there was more revenue out there for PC titles, publishers and developers would spend more on developing (and porting) titles to PC. I'm sure they got a meager budget for the PC port, and did the best they could inside that budget.
They had a plenty big enough budget for the PC. What happened is more like this - they made it that way for the XBOX360, saw that it didn't actually affect gameplay, and so kept it the same for the PC. Oh, and they probably thought PC gamers wouldn't mind it, forgetting they like to bitch about everything. Honestly, with the overreaction many PC gamers are giving the interface, it's no wonder the PC gaming scene is losing ground to consoles.

I would just like to say I am a PC gamer myself, and that I don't own a console newer than the SNES. I would never play a game like Oblivion on a console, but I don't think the interface merits the word "horrible" and other silly reactions I'm seeing all over the net. You wouldn't find me complaining about a mod or patch to shrink the interface, but it really doesn't bother me enough now to whine about it. The interface in Oblivion is the single negative thing I can think of in the game, and it is minor.

This comment was edited on Mar 22, 10:35.
17.
 
No subject
Mar 22, 2006, 10:37
17.
No subject Mar 22, 2006, 10:37
Mar 22, 2006, 10:37
 
Got it (the Collector's Edition). Love it. Wish I had more time to play!


This comment was edited on Mar 22, 10:37.
-drew
www.drewvogel.com
18.
 
Re: combat
Mar 22, 2006, 10:41
18.
Re: combat Mar 22, 2006, 10:41
Mar 22, 2006, 10:41
 
So how is the combat? Does it feel fun? That was the thing I disliked most about Morrowind. I thought the combat was boring. I found myself running away just because I was bored.


19.
 
Singleplayer only game
Mar 22, 2006, 10:43
19.
Singleplayer only game Mar 22, 2006, 10:43
Mar 22, 2006, 10:43
 
And who says singleplayer is dying?

20.
 
Re: Interface Woes
Mar 22, 2006, 10:50
20.
Re: Interface Woes Mar 22, 2006, 10:50
Mar 22, 2006, 10:50
 
Console users don't complain because they have low standards. And I'm sure they love the interface - they can sit on a couch 10 feet away and see it just fine.

Call everyone complaining about it whiners if you want. I'm not the only one that thinks it breaks immersion and interrupts gameplay.

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