NEW YORK & ROCKVILLE, Md.--(BUSINESS WIRE)--March 22, 2006--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO - News), and Bethesda Softworks® today announced that the highly-anticipated role-playing game, The Elder Scrolls® IV: Oblivion(TM) is now available for the Xbox 360(TM) video game and entertainment system from Microsoft and PC in stores across North America and will be available at stores in Europe on March 24th.
The long-awaited Oblivion represents the quintessential role-playing experience for the next-generation of gaming, inviting gamers into the sprawling environments of Tamriel, the most vibrant game-world ever created. With a powerful combination of freeform gameplay and lush, unprecedented graphics, gamers can choose to unravel Oblivion's epic narrative or simply explore the vast landscape in search of their own unique challenges.
Oblivion's story begins with the mysterious assassination of Emperor Uriel Septim VII, leaving the kingdom's throne dangerously vacant. With the Empire ready to crumble, the gates of Oblivion are thrust open, scattering demons and other hellish creatures across the countryside. To turn the tide, gamers must journey to find the Emperor's lost heir and defeat the plot that threatens to destroy all of Tamriel.
"Oblivion is an engrossing and unique role-playing experience with incredibly deep gameplay," said Christoph Hartmann, Managing Director of 2K Games. "Gamers will be amazed when they see the revolutionary features that have made Oblivion one of the most anticipated titles of 2006."
Oblivion promises to be the defining RPG for the next generation, combining landmark visuals, a sprawling, sandbox universe with more than 200 hours of gameplay, intense first-person combat and realistic characters driven by the groundbreaking Radiant AI.
The Elder Scrolls® IV: Oblivion is available for both the PC and Xbox 360 in regular and collector's editions. The collector's edition includes a 112-page Pocket Guide to the Empire, detailing every aspect of the world of Tamriel, as well as an extensive "Making of Oblivion" documentary and an authentic replication of the Septim Gold Coin, the official currency of Tamriel. PC gamers will also be able to bend the world of Tamriel to their will with the extensive Elder Scrolls Construction Set(TM).
The Elder Scrolls IV: Oblivion for Xbox 360 and PC, co-published by 2K Games and Bethesda Softworks, has been rated "T" for Teen by the ESRB. For more information on the title visit the official web site at www.elderscrolls.com.
where do you get a unicorn
If so how long is left after the blood of the divines quest?
There was another one i found randomly. Near one of the major cities, just up the hill from it (doesnt exactly narrow it down does it?) there's a house that belongs to the Knights of something or other, i forget the name now. I'm just curious as to how i'm supposed to join that order.
1) If I use it, I don't gain any athletics, which is a major skill, and already goes up way too slow.
2) I run faster than the damn horse does.
You level up after you've gotten enough major skills (I think it's 5 if you're < lvl 10 and then 10 if you're >10?). If you've levelled no minor skills since then, all your attribute stats are at +2.
If you level up a minor skill, the attribute that governs that minor skill gets a +1 bonus till your next level up, so it becomes +3. If you level it up twice, it becomes +4, and then +5 for three levelups of the minor skill.
Question, I went spellsword, my summonning skill (Is that conjuration, i think so) is at 11, and i have no spells for that skill, can i buy the spells from somewhere and get profecient in that skill? or is that gonna be a no as i use destruction and restoration spells?
Has anyone found a decent way to help boost slash/blunt/ranged skills? other than by attacking bad guys?
Are you saying that when I come back the opponents will now be more powerful just because I leveled up???
The whole 'stun lock' thing is just pure idiocy. One hit of an enemy's sword, I'm stun locked, my shield gets lowered, and I just stand there taking hits. But any time I manage to stun lock the enemy (rarely), I'm always stun locked as well, so I can't take advantage of it.
Try lowering the difficulty slider in the gameplay menu and you should be alright.
Btw, has anyone here finished the investigation of the missing painting in Castle Chorrol? I'm trying to buy a house in that town, and the bitchwhore duchess won't let me until ( I guess) I've finished that investigation. The aggravating part is that I KNOW who did it, but since I have apparently missed some fucking teensie "clue" somewhere, the game won't let me accuse the culprit. I hate it when game designers try to go all CSI on you.
What do I have all this gold for?
There's no point in leaving, levelling up a bit and coming back, because the clannfears will just level up as well.
After you close the first oblivion gate, you have to attack the town and break the siege. Me and the five NPCs go in there.
We face FIVE ClannFear, TWO Daedroth (like huge fucking lizards that do about a BILLION damage per blow) and two Daedra wizards.
It was almost painful to watch the NPCs get slaughtered. I'm talking about 3 seconds tops to watch that horde slaughter five NPCs.