Ships Ahoy - Oblivion (Official)

Stop the presses again, as another overdue press release announces the availability of The Elder Scrolls IV: Oblivion for Xbox 360 in North America. Here's the official announcement on availability of the RPG sequel, which actually arrived in most stores by yesterday, and will show up in Europe by Friday:
NEW YORK & ROCKVILLE, Md.--(BUSINESS WIRE)--March 22, 2006--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO - News), and Bethesda Softworks® today announced that the highly-anticipated role-playing game, The Elder Scrolls® IV: Oblivion(TM) is now available for the Xbox 360(TM) video game and entertainment system from Microsoft and PC in stores across North America and will be available at stores in Europe on March 24th.

The long-awaited Oblivion represents the quintessential role-playing experience for the next-generation of gaming, inviting gamers into the sprawling environments of Tamriel, the most vibrant game-world ever created. With a powerful combination of freeform gameplay and lush, unprecedented graphics, gamers can choose to unravel Oblivion's epic narrative or simply explore the vast landscape in search of their own unique challenges.

Oblivion's story begins with the mysterious assassination of Emperor Uriel Septim VII, leaving the kingdom's throne dangerously vacant. With the Empire ready to crumble, the gates of Oblivion are thrust open, scattering demons and other hellish creatures across the countryside. To turn the tide, gamers must journey to find the Emperor's lost heir and defeat the plot that threatens to destroy all of Tamriel.

"Oblivion is an engrossing and unique role-playing experience with incredibly deep gameplay," said Christoph Hartmann, Managing Director of 2K Games. "Gamers will be amazed when they see the revolutionary features that have made Oblivion one of the most anticipated titles of 2006."

Oblivion promises to be the defining RPG for the next generation, combining landmark visuals, a sprawling, sandbox universe with more than 200 hours of gameplay, intense first-person combat and realistic characters driven by the groundbreaking Radiant AI.

The Elder Scrolls® IV: Oblivion is available for both the PC and Xbox 360 in regular and collector's editions. The collector's edition includes a 112-page Pocket Guide to the Empire, detailing every aspect of the world of Tamriel, as well as an extensive "Making of Oblivion" documentary and an authentic replication of the Septim Gold Coin, the official currency of Tamriel. PC gamers will also be able to bend the world of Tamriel to their will with the extensive Elder Scrolls Construction Set(TM).

The Elder Scrolls IV: Oblivion for Xbox 360 and PC, co-published by 2K Games and Bethesda Softworks, has been rated "T" for Teen by the ESRB. For more information on the title visit the official web site at www.elderscrolls.com.
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Re: Fuck
Mar 25, 2006, 17:19
Re: Fuck Mar 25, 2006, 17:19
Mar 25, 2006, 17:19
 
One vs One really is a matter of timing. You have to block at precisely the right moment. Just because it looks like his sword is hitting your shield doesn't mean you're actually blocking him (you'll note he still does damage). If you block at the right time, you DO stagger him for about a second or two, at which point you can get a few blows in. Try to find a hammer wielder and practice your blocking against him, he's easy because he telegraphs his blows, you can see them coming a mile away. Just be careful, if he DOES hit you, it hurts a lot.

I have to say that I'm getting back to having fun. I'm still facing truly ABSURD hordes of monsters (further on in the Kvatch mission, me and four Imperial Legion guys have to face off against SEVEN Flame Atronachs, 1 Frost Atronach and 2 ClannFears. I swear, I really really feel sorry for these poor NPC schleps...), but the difficulty slider makes a monstrous difference.

Earlier I had just switched it all the way to low, at which point everything dies in one or two blows. However, I've moved it back up to about 40% or so, and now it feels just right. Clannfears are still moderately tough, but at least now I do noticeable damage against them with my Dremora Longsword.

Yesterday when I had the game at 50% diff, and was fighting with my Silver Sword, I did no noticeable damage. I literally had to hit a Clannfear around SIXTY times before it would die. Now it's more like 8 or 9 times.

So the diff slider makes a ton of difference. If you're having trouble with the game kicking your ass, just lower it a few points, I think you'll find it makes the game a lot easier / less frustrating, and thus more fun.

I have to say that the Kvatch mission itself is a blast though, just well designed and fun to do. I just wish I could keep all those poor NPCs alive.

Creston


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