NEW YORK & ROCKVILLE, Md.--(BUSINESS WIRE)--March 22, 2006--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO - News), and Bethesda Softworks® today announced that the highly-anticipated role-playing game, The Elder Scrolls® IV: Oblivion(TM) is now available for the Xbox 360(TM) video game and entertainment system from Microsoft and PC in stores across North America and will be available at stores in Europe on March 24th.
The long-awaited Oblivion represents the quintessential role-playing experience for the next-generation of gaming, inviting gamers into the sprawling environments of Tamriel, the most vibrant game-world ever created. With a powerful combination of freeform gameplay and lush, unprecedented graphics, gamers can choose to unravel Oblivion's epic narrative or simply explore the vast landscape in search of their own unique challenges.
Oblivion's story begins with the mysterious assassination of Emperor Uriel Septim VII, leaving the kingdom's throne dangerously vacant. With the Empire ready to crumble, the gates of Oblivion are thrust open, scattering demons and other hellish creatures across the countryside. To turn the tide, gamers must journey to find the Emperor's lost heir and defeat the plot that threatens to destroy all of Tamriel.
"Oblivion is an engrossing and unique role-playing experience with incredibly deep gameplay," said Christoph Hartmann, Managing Director of 2K Games. "Gamers will be amazed when they see the revolutionary features that have made Oblivion one of the most anticipated titles of 2006."
Oblivion promises to be the defining RPG for the next generation, combining landmark visuals, a sprawling, sandbox universe with more than 200 hours of gameplay, intense first-person combat and realistic characters driven by the groundbreaking Radiant AI.
The Elder Scrolls® IV: Oblivion is available for both the PC and Xbox 360 in regular and collector's editions. The collector's edition includes a 112-page Pocket Guide to the Empire, detailing every aspect of the world of Tamriel, as well as an extensive "Making of Oblivion" documentary and an authentic replication of the Septim Gold Coin, the official currency of Tamriel. PC gamers will also be able to bend the world of Tamriel to their will with the extensive Elder Scrolls Construction Set(TM).
The Elder Scrolls IV: Oblivion for Xbox 360 and PC, co-published by 2K Games and Bethesda Softworks, has been rated "T" for Teen by the ESRB. For more information on the title visit the official web site at www.elderscrolls.com.
Good points on the interface issues.They had a plenty big enough budget for the PC. What happened is more like this - they made it that way for the XBOX360, saw that it didn't actually affect gameplay, and so kept it the same for the PC. Oh, and they probably thought PC gamers wouldn't mind it, forgetting they like to bitch about everything. Honestly, with the overreaction many PC gamers are giving the interface, it's no wonder the PC gaming scene is losing ground to consoles.
But face it, Morrowind was an Xbox title and Oblivion is an Xbox 360 title. It feels like a port to the PC because it IS a port to the PC. If there was more revenue out there for PC titles, publishers and developers would spend more on developing (and porting) titles to PC. I'm sure they got a meager budget for the PC port, and did the best they could inside that budget.