I definitely have to agree, asrof (#52). How the game was the first year should definitely be brought into consideration. In fact, it was one of the reasons that Shadowbane did not do as initially well as it could of. Our first month, we had a LOT of players. But technical issues quickly degraded our community (understandably). I mean, it takes a lot of faith or love of a game to keep playing through constant client and server crashes.
With that said, that was almost three years ago (at the end of this month, we celebrate Aerynth's 3rd anniversary). About a year into release, Wolfpack became a Ubisoft company. Where as the initial team (which I was a part of) was full of great concepts and a lot of drive, we had little to no experience in game development much less MMO development (which is a much greater beast). The Wolfpack today has the same drive but a lot more talent. Are there still problems? Yes. But if you played Shadowbane back during launch (or helped Beta Test), you'd notice a much better game these days.
Designer, Community Manager
Wolfpack, A Ubisoft Companyhttp://chronicle.ubi.com/