Nival Interactive's U.S. Move

This Nival Interactive Press Release announces that the publisher is opening U.S. offices under CEO Kevin Bachus, formerly of Infinium Labs:
The company’s new leadership based in Los Angeles, CA, is moving Nival beyond its dominance in the PC market, where it has developed 15 successful and profitable games over the past decade, into globally relevant, high quality console, video and mobile games and outsourced asset production. The company will combine proven U.S. creative and management resources with exceptional development talent in lower cost regions of the world. By using these “reverse outsourcing” techniques, the lead designers, art directors and programmers based in Los Angeles, along with the company’s 300 overseas developers in five development studios, assure Nival’s partners that the company’s products will rival those developed anywhere in the world. Further, the company is able to leverage its excess capacity to offer outsourcing work to its partners while simultaneously developing its own games in concert with leading worldwide game publishers.
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Re: No subject
Mar 14, 2006, 22:31
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Re: No subject Mar 14, 2006, 22:31
Mar 14, 2006, 22:31
 
After reading this blurb all i can say is...
!!!BS ALERT!!!
don't rush out just yet to buy stock in this turkey.

and not intending to troll but Nival uses Starfarce in many of it's games, will that practice continue now that they're a so-called "US based" company?

edit:
The company will combine proven U.S. creative and management resources
with exceptional development talent in lower cost regions of the world.
heh, read "cheap labor in 3rd world sweat shops" once again demonstrating that programmers are the Garment Workers of the 21st century.
http://en.wikipedia.org/wiki/International_Ladies'_Garment_Workers'_Union

This comment was edited on Mar 14, 22:40.
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Re: No subject
Mar 14, 2006, 13:42
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Re: No subject Mar 14, 2006, 13:42
Mar 14, 2006, 13:42
 
How did they trick him into joining Infinium Labs, anyway?
They call it "money," and it was no trick. While Infinium Labs as a company was a failure, its executives were richly rewarded as a large portion of the fifty million or so dollars it "lost" went to salaries.


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Re: No subject
Mar 14, 2006, 10:30
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Re: No subject Mar 14, 2006, 10:30
Mar 14, 2006, 10:30
 
Proof that shit floats
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
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No subject
Mar 14, 2006, 10:16
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No subject Mar 14, 2006, 10:16
Mar 14, 2006, 10:16
 
To Infinium and beyond? I wonder what games they'll publish now aside from the ones they already have contracted with Euro devs?

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No subject
Mar 14, 2006, 10:14
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No subject Mar 14, 2006, 10:14
Mar 14, 2006, 10:14
 
How did they trick him into joining Infinium Labs, anyway?

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