Morning Q&As

  • EVE Online
    GamersInfo.net's EVE Online Q&A talks with Börkur Eiríksson of CCP about their science-fiction MMORPG. Most of the conversation is about personal stuff, but there is also a bit on the game: "Illustrator and artist. You can find me most of the time sitting at my desk, painting with my faithful drawing tablet. I'm doing most of the illustration work for the chronicles, stories and various other things so most of my time goes into that. I also do modeling and texture work and the occasional odd bits here and there."
  • FlatOut 2
    3D Gamers FlatOut 2 Q&A bugs Jussi Laakkonen of Bugbear about their upcoming racing sequel: "The emphasis on the AI drivers is really cool in FlatOut 2. Each of the seven AI drivers is fully fleshed out with bios, photos and driver avatars (which of course you get to punish by wrecking their car and sending them flying out thru the windshield). Each of the AI rivals has also their unique driving profile: some are more aggressive, some cautious, some make mistakes easily when harrassed [sic] and some are very clean drivers."
  • Hearts of Iron II: Doomsday
    Gamecloud's Hearts of Iron II: Doomsday Q&A talks with Johan Andersson of Paradox Interactive about the upcoming stand-alone expansion for their World War II RTS game: "Yes, we will be testing a new concept where we release the entire game for a limited time to allow players enough freedom to experience any elements of the game rather than restrict the demo and tell player which parts of the game they should be testing out."
  • Stargate Worlds
    Gamecloud's Stargate Worlds Q&A talks with Chris Klug of Cheyenne Mountain Entertainment about their plans to bring the popular sci-fi TV series to life as an MMORPG, though the answers are mostly generic: "The founders are big fans of Stargate and also it takes less time to develop a game based on a license than a game based on original IP. And you have to make sure that the new IP is any good. Stargate also gives us credibility."
  • Paradox Interactive
    The Wargamer's Paradox Interactive Q&A talks with Fredrik Lindgren of Paradox Interactive: "The fans of our games will recognize a lot of the games we publish as well. Rather than publishing totally new types of games, we are looking to publish the type of games our fans play anyway. This way we hope to fill a void left by some of the big strategy games publishers. We are also looking for a more solid online strategy and soon we will be releasing more good strategy games, including backlist titles, to the market. All the games we are looking to publish are initially targeted towards already existing fans."
  • Telltale Games
    Working-title's Telltale Games Q&A talks with the folks at Telltale Games about the first episode of Bone, the next installment in the series, and more: "If you look at the online space, $20 is the norm for games that have much lower production values. Obviously there is an optimal balance between production values, length of experience and price and that is something that varies by gaming segment. Our goal is to hit the right mix with these key factors. If you think about it, there has been a general complaint about the declining quality of adventure games. Part of that results from the economics of a consumer demanded lower price point. Quality isn’t cheap. That being said, our goal is to find a pricing strategy that makes gamers feel good about their purchase."
View : : :
2.
 
Stargate SG-suck
Mar 6, 2006, 19:57
2.
Stargate SG-suck Mar 6, 2006, 19:57
Mar 6, 2006, 19:57
 
I can't wait to see this game fall flat on its face. The idea that someone thought Stargate would make a good MMO is just comical. Not to mention that making a game based on an established IP usually spells disaster, as there are a hundred hoops you have to jump through to get each element of the game approved.

The only reason this game exists is to make a quick dollar from diehard Stargate fans who will buy it even if the reviews are bad. Sure they will find out the game is uninspired (Like Matrix Online), but by then they will have already purchased their copy.


Date
Subject
Author
1.
Mar 6, 2006Mar 6 2006
 2.
Mar 6, 2006Mar 6 2006
Stargate SG-suck