yeah that's 'nice', check back in 5 years and see if those same people feel the same way about working weekends for free, or see if they still have jobs that weren't outsourced to Bangalore.
Small 'mom and pop' companies like this rarely succeed over the long term before they either fall on hard times financially and go under, or are gobbled up by some corporate takeover. i know cuz i worked for 2 such game companies that were started in people's living rooms, grew to a certain size and then disappeared. The owners got rich and everyone else got... other jobs.
This post made me so angry that I actually felt I needed to hunt down my Blue's News password so I could post on the computer I was reading this on.
If you took even a half-second to do a bit of research you would find that Stardock, while not a large company by any means, is a very well-established company that has done consistent work on desktop software and games for over a decade. They're not a large company, but a majority of the people that work in their offices (they have one in Michigan, and one in Europe, if I can recall correctly) have worked there for quite a decent amoun of time - especially when you consider the turnover rate for these kinds of job. Stardock is a very close-knit developer, it's true, but one of the main things which separates them from other developers is how much they do and how much they listen to their community.
Then again, why actually research a post before you spout your "experience" in situations which, really, don't apply. Not to mention that none of us particularly care about your failures.
This comment was edited on Feb 27, 00:20.