More on TRIBES Rumors

There's a Q&A on TribalWar.com with Tim Aste getting the lowdown from GarageGames on the flurry of rumors that they are working on a "spiritual successor" to the TRIBES series. Tim clarifies that plans for a GDC tech demo got a little blown out of proportion, and that while it is possible that a game project will result from all this, such talk is premature. The good news comes in word that they intend to eventually freely release the Tech Demo that spurred all this talk of a new TRIBES game publicly, but they are also not closing the door on the possibility that a game will come from all of this:
This is one possibility we are heavily considering at this time. Given the right circumstances and interest in what we put out there this is definitely a path that we could go down. There are a lot of factors which may or may not be obvious that come into play with this sort of thing really. GarageGames has grown significantly over the last two years and can finally begin approaching these sort of projects with a genuine interest of making them a reality, but we do a lot of things different here. Things need to match up right for us to be able to take a new project on no matter what it is.
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1.
 
Well
Feb 19, 2006, 14:17
1.
Well Feb 19, 2006, 14:17
Feb 19, 2006, 14:17
 
If these morons would quit trying to be like Unreal Tournament (T:Vengeance) and get back to the more slower paced, tactical and oh so original Tribes 1 and 2 then we might have a winner.

When they made Vengeance and I played it I wanted to kick them in the nuts. The game was too fast, too twitch and missed the entire point of Tribes 1 and 2.

T2 was near perfect to me. Slower, great vehicles, mind blowing graphics, very tactical if you could get a group to listen. The maps were great. I got tired of the game because the community mods and maps that came out absolutely sucked. I loved the original maps.

T1 was also mind blowing and fun as hell, but needed a little bit more thought on the vehicles ast they were rather weak and useless.

Still, whomever did T:Vengeance really dropped the ball trying to compete and imitate Unreal.

2.
 
No subject
Feb 19, 2006, 14:26
2.
No subject Feb 19, 2006, 14:26
Feb 19, 2006, 14:26
 
Irrational made T:V - not garage games

they completely fucked the netcode on it as well, promising a patch that they of course did not deliver due to some garbage conflict with Vivendi

i always knew GG would go back to tribes at some point anyways.. it was just a matter of time - they were the guys from Dynamix who invented the shit in the first place

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3.
 
Re: Well
Feb 19, 2006, 14:30
3.
Re: Well Feb 19, 2006, 14:30
Feb 19, 2006, 14:30
 
Irrational made T:V, not GarageGames.

4.
 
Re: Well
Feb 19, 2006, 14:43
WarPig
 
4.
Re: Well Feb 19, 2006, 14:43
Feb 19, 2006, 14:43
 WarPig
 
Let's just forget Vengeance ever happened and leave it to GG to make the true Tribes 3. If you make it, we will come.

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Avatar 1750
5.
 
Re: Well
Feb 19, 2006, 14:47
5.
Re: Well Feb 19, 2006, 14:47
Feb 19, 2006, 14:47
 
GarageGames makes Torque, which was essentially the T1/T2 engine, so GG essentially made T1/T2.

6.
 
Re: Well
Feb 19, 2006, 15:10
6.
Re: Well Feb 19, 2006, 15:10
Feb 19, 2006, 15:10
 
Don't get your hopes up even though many of us tribes players would love to see another tribes game. A good tribes game.

I will never forgive Vivendi and Irrational games for what they did to the Tribes franchise with Tribes Vengeance. They deceived the community, they lead on the community by waving a carrot under are noses and then they fucked us. Unforgiveable.

People need to understand the historical importance of Tribes 1 and Tribes 2. Tribes 1 was the first fps game that had huge open levels and the ability to fly for limited amounts of time. It was the first to offer true 3d movement in a 3D FPS. Also it was the first fps to offer all this plus team based tactical gameplay with vechicles. No other game offered this at the time. All those people that play bf2 and bf1 need to understand that those game concepts were introduced way back in 1998 with Tribes 1. The tactical team based gameplay everyone seems to crave these days, has its roots in the Tribes franchise. Tribes did it first.


Added "3D fps."
This comment was edited on Feb 19, 16:35.
7.
 
Re: Well
Feb 19, 2006, 15:13
7.
Re: Well Feb 19, 2006, 15:13
Feb 19, 2006, 15:13
 


T:V was a pox on the gaming world and an insult to the Tribes community. Bring back the original series, lose the cartoony Unreal engine, open the maps back up instead of creating arcade like "arenas", and we will come back. Seriously how many people have something bad to say about the original Tribes series other than Tribes 2 launch being buggy? Tribes 1 and 2 was the best gameplay I have ever experienced, and I have been gaming online since the beginning.

---
SEED Closed Beta Team
BF2 Player Name: "MindTrigger"
"My Gamer Fragged Your Honor Student"
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
8.
 
Re: Well
Feb 19, 2006, 15:30
8.
Re: Well Feb 19, 2006, 15:30
Feb 19, 2006, 15:30
 
I will never forgive Vivendi and Irrational games for what they did to the Tribes franchise with Tribes Vengeance.


You should direct your anger towards Vivendi more than Irrational. They made the game according to Vivendi's specs.

9.
 
Re: Well
Feb 19, 2006, 15:53
9.
Re: Well Feb 19, 2006, 15:53
Feb 19, 2006, 15:53
 

I'm surprised someone hasn't brough the jetpacks back in some other FPS franchise. I mean every other feature of FPS games is jacked.

For me, the jetpacks brought a whole other dimension to the gameplay. If you were an awesome FPS player, you couldn't just pop into Tribes and start kicking ass like you can in regular FPS games. You had to learn how to fight with jetpacks if you wanted to kick some real ass. Rember how fun it was to go one on one with the a really good enemy player that could give you a challenge? Tribes was a gamers game. Noobs would get completely mopped up until they learned how to fight. Now all of our games are dumbed down for the lowest common denominator.

---
SEED Closed Beta Team
BF2 Player Name: "MindTrigger"
"My Gamer Fragged Your Honor Student"
--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
10.
 
Ski
Feb 19, 2006, 16:04
10.
Ski Feb 19, 2006, 16:04
Feb 19, 2006, 16:04
 
So true MindTrigger. Also if you didnt know how to ski then you were pretty much DOA in Tribes 1 & 2.

11.
 
Re: Well
Feb 19, 2006, 16:11
11.
Re: Well Feb 19, 2006, 16:11
Feb 19, 2006, 16:11
 
It was the first to offer true 3d movement in a FPS.

Just want to point out that...no it wasn't.
Duke3d had jetpacks allowing players to fly around the levels. Descent was all about full 3d space action allowing players to move in any direction.


----------------------------------------------------
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12.
 
Re: Well
Feb 19, 2006, 16:15
12.
Re: Well Feb 19, 2006, 16:15
Feb 19, 2006, 16:15
 
It was the first to offer true 3d movement in a FPS.

*cough* Descent *cough*

edit:looks like Dagok beat me to it.

This comment was edited on Feb 19, 16:16.
13.
 
How active is the T1/T2 community now?
Feb 19, 2006, 16:16
13.
How active is the T1/T2 community now? Feb 19, 2006, 16:16
Feb 19, 2006, 16:16
 
I am just curious, are there still Tribes 1 and Tribes 2 servers around with a number of people playing on them? I remember when T1 and T2 were made available for free...... I'd love to download them and try them out again if people are still playing them. Or has everyone moved on to newer games?

14.
 
Re: How active is the T1/T2 community no
Feb 19, 2006, 16:23
14.
Re: How active is the T1/T2 community no Feb 19, 2006, 16:23
Feb 19, 2006, 16:23
 
Tribes has a very active community. You'll find more T2 than T1 servers, but there are still full servers every night.

The Tribes community is one of the most loyal, rabid and insane that I have ever known.

This comment was edited on Feb 19, 16:23.
15.
 
Re: How active is the T1/T2 community no
Feb 19, 2006, 16:25
15.
Re: How active is the T1/T2 community no Feb 19, 2006, 16:25
Feb 19, 2006, 16:25
 
I still play Tribes 2 almost daily. Yeah, during certain hours theres at least a few servers with 20+ people playing, who usually end up playing Rabbit in the wee morning hours when games get under 10 people or so. Fair warning though, the majority of folks still playing are hardcore Tribes freaks...meaning, they'll kick the ever-living shit out of you (midair discs left and right). Hang in there though....

The great thing about Tribes is..once you get it ; how to play and stay alive and be truely in-tune with the laws of Tribes (weapon physics, compensating and leading targets with projectiles while moving..one of the few games where its often better to aim with your gut instinct rather than count on your crosshairs for accuracy)...the depth value increases ten-fold.

Handle : Syl-la-ble
Mostly play on Elite Gamers server which seems to be the flavor of the month.


This comment was edited on Feb 19, 16:32.
16.
 
Re: Well
Feb 19, 2006, 16:27
16.
Re: Well Feb 19, 2006, 16:27
Feb 19, 2006, 16:27
 

Tribes did it first.

QFT.

Also like to add that Tribes was the first game to get seamless indoor/outdoor map transitions right.

-----
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-----
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17.
 
Re: How active is the T1/T2 community no
Feb 19, 2006, 16:28
17.
Re: How active is the T1/T2 community no Feb 19, 2006, 16:28
Feb 19, 2006, 16:28
 
I still play T1 Renegades just about every week. It's the only game that's stayed on my harddrive since I first bought it in 1998. So chalk another player up. T1 was the game that got me switched to a mouse/keyboard scheme... If I remember correctly, you couldn't just use a keyboard a-la Quake 1/2. Ahh, memories.

m19

This comment was edited on Feb 19, 16:29.
Avatar 11406
18.
 
Re: How active is the T1/T2 community no
Feb 19, 2006, 16:31
18.
Re: How active is the T1/T2 community no Feb 19, 2006, 16:31
Feb 19, 2006, 16:31
 
I am just curious, are there still Tribes 1 and Tribes 2 servers around with a number of people playing on them? I remember when T1 and T2 were made available for free...... I'd love to download them and try them out again if people are still playing them. Or has everyone moved on to newer games?

I tried to play a little while ago -- most of the T1 servers are down, but a few base servers are still up even after all this time. Honestly, I've always thought that the height of T1 existed on competition ladders shortly before T2's release. Pubs were good, almost always full, and people played their roles on teams. Pickups happened all the time, too.

I have to say that I never liked T2 as much as T1 because it forced players to cooperate. Yes, it was frustrating to play on a pub in T1 when nobody would coordinate, but I would rather deal with that than be forced to cooperate to get anything done at all. "True 3D" arguement aside, Tribes was the first game I know of to provide so many elements that future games have all but completely ignored: the tab menu (instead of god awful console controls), expansive outdoor levels, and the base/inventory system.

19.
 
Re: Well
Feb 19, 2006, 16:32
19.
Re: Well Feb 19, 2006, 16:32
Feb 19, 2006, 16:32
 
It was the first to offer true 3d movement in a FPS.
Just want to point out that...no it wasn't.
Duke3d had jetpacks allowing players to fly around the levels. Descent was all about full 3d space action allowing players to move in any direction.

Was descent an fps? Was duke a 3d game?

This comment was edited on Feb 19, 16:36.
20.
 
Re: Well
Feb 19, 2006, 16:33
20.
Re: Well Feb 19, 2006, 16:33
Feb 19, 2006, 16:33
 
Duke 3d wasn't even true 3d.

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